节点文献
非完全信息博弈游戏的实践研究
Research on the Practice of Incomplete Information Game
【作者】 梅险; 孙德强; 杜世锦; 王陈云; 曾凡夫; 臧朝蕊;
【Author】 MEI Xian;SUN Deqiang;DU Shijin;WANG Chenyun;ZENG Fanfu;ZANG Chaorui;Computer Center,Harbin University of Science and Technology;
【机构】 哈尔滨理工大学计算中心;
【摘要】 电子游戏是数字媒体的主要表现形式之一。电子游戏产业正以每年30%以上的速度增长。它已经成为很多大学生首选的就业方向。当今游戏正向着虚拟化、网络化、智能化方向发展。培养大学生学习人工智能学科知识热情、提高项目实践能力和创新精神是培养高素质游戏产业预备队的迫切要求。本文介绍了电子游戏人工智能技术的历史、现状和前景。重点介绍了其中非完全信息博弈游戏的实践教学方法和效果。也提出了面临的困难和解决方案。
【Abstract】 Electronic game is one of major forms of digital media.Electronic game industry is growing at rate more than 30%every year.It has become the best choice for college students.Today games are developing to virtualization,network and intelligent.It’s necessary to train college students to study artificial intelligence,improve their ability of solving projects and innovation.It’ll be good for game industry.This article introduces the history of artificial intelligence in electronic game and its future.The article will centre on introducing teach method of incomplete information about computability of game and its effect.In the meanwhile,it proposes the difficulties that maybe face in the future and how to solve them.
【Key words】 incomplete information; game; practice; artificial intelligence;
- 【会议录名称】 2013年中国信息通信研究新进展论文集
- 【会议时间】2014-04-01
- 【分类号】TP317-4;G642