节点文献

基于增强现实技术的交互叙事研究

Interactive Narrative Research Based on Augmented Reality Technology

【作者】 李欣

【导师】 贾云鹏;

【作者基本信息】 北京邮电大学 , 艺术(专业学位), 2019, 硕士

【副题名】以AR图书为例

【摘要】 技术的每一次变革都影响着叙事的发展。当代信息技术的飞速发展,增强现实(Augmented Reality,简称AR)等新技术的出现,都使得叙事走向了交互叙事。交互叙事改变了用户的地位,让用户能主动参与到叙事的过程中。AR图书则以其虚实融合、实时互动的独特优势,成为实现交互叙事的载体。但目前,AR图书市场缺乏优质的交互叙事内容,也缺乏相关叙事理论的研究。在交互叙事作品中,更是存在着交互与叙事的矛盾。因此,本课题的实践目标是创作出叙事流畅、交互隐形、用户体验较好的可交互式AR图书作品,把握交互叙事作品中交互与叙事的平衡。通过实践创作结合理论分析的方式,提出具有实际应用价值的AR叙事理论与AR叙事中交互节点的设计原则。在进行实践创作前,笔者进行了用户心理理论研究与分析。此次课题将实践作品AR图书《记忆碎片》的目标用户定位为具有故事理解能力的青少年和较为年轻的成年人,通过分析用户的特点,总结出了他们对交互叙事作品的心理需求:压抑释放需求、情感替代需求、求知需求、自我认知需求以及自我证明需求。从用户心理出发,分析了《记忆碎片》的叙事题材、叙事特征。同时,本文借用了电影与戏剧的叙事理论,分析AR图书中纸媒结合AR媒介的叙事方法,总结出了基于用户心理的AR图书叙事理论。在交互叙事方面,也从用户心理的角度分析了《记忆碎片》的交互节点数量、设置时机、交互方式以及交互内容,总结出了基于用户心理的AR图书的交互叙事设计原则。AR图书的叙事与叙事中的交互设计应以用户为中心,满足用户的心理需求,从而充分发挥AR媒介的优势,使用户获得前所未有的互动式阅读体验。

【Abstract】 Every change in technology affects the development of narrative.The rapid development of information technology and the emergence of augmented reality technology has led narrative to interactive narrative.Interactive narrative changes the status of the user,allowing the user to actively participate in the narrative process.Augmented reality books have become the carrier of interactive narrative with their unique advantages of real-virtual fusion and real-time interaction.However,at present,the AR book market lacks high-quality interactive narrative content and lacks the study of interactive narrative theory.In the interactive narrative works,there is a contradiction between interaction and narrative.Therefore,the practical goal of this project is to create an interactive AR book with smooth narrative,invisible interaction and good user experience.Through the combination of practical creation and theoretical analysis,the AR narrative theory and AR interactive narrative theory with practical application value are proposed.Before the practice of an AR book,this paper conducted a research of user psychology.In order to avoid homogenization of content,this project targets users of the AR book"Memory Fragments"as teenagers and young adults with story understanding ability,and analyze the characteristics of them,summing up their psychological needs for interactive narrative works:repressive release demand,emotional alternative needs,knowledge needs,self-awareness needs,and self-certification needs.Based on the users’ psychology,this paper analyzes the narrative theme and narrative features of Memory Fragment,borrowing the narrative theory of film and drama to analyze the narrative method of paper media combined with AR scene in AR book,and summarizes the AR book narrative theory based on user psychology.In the aspect of interactive narrative,this paper also analyzes the number of interactive nodes,setting timing,interaction mode and interactive content of Memory Fragment from the perspective of user psychology,and summarizes the interactive narrative design principles of AR books based on user psychology.The narrative and interactive narrative of AR books should be user-centered and satisfy the psychological needs of users,so as to give full play to the advantages of augmented reality media,enabling users to enjoy an unprecedented interactive reading pleasure.

【关键词】 增强现实(AR)交互叙事交互节点用户心理
【Key words】 ARinteractive narrativeuser psychology
  • 【分类号】TP391.9;G230.7
  • 【被引频次】21
  • 【下载频次】1608
节点文献中: