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大学生网络游戏人际交往与现实人际交往研究

The Interpersonal Communication Online And Practical Interpersonal Communication Of College Students

【作者】 徐静

【导师】 黄少华;

【作者基本信息】 兰州大学 , 法学·社会学, 2016, 硕士

【副题名】以MMORPG为例

【摘要】 本文研究的主题是大学生玩家在网络游戏中的人际交往对现实人际交往的影响。本次研究采用的是问卷调查的方法,在华东师范大学、贵州大学、北京师范大学、兰州大学等四所高校的各年级层次的大学生中进行发放问卷,最后运用定量统计的方法探讨现实人际交往行为的各类的影响的因素。本文的研究思路是,第一是借鉴网络游戏人际交往状况问卷、现实人际交往行为问卷,以网络游戏人际交往消极结果、网络游戏人际交往社会知觉、网络游戏人际交往的自我暴露和情感体验、网络游戏人际交往的交往认知、网络游戏人际交往的信息学习这五个维度来探讨网络游戏人际交往状况,从交往范围、交往时间、信任感、待人方式、交往行为、自我认识这六个角度探讨现实人际交往行为的情况。本文的研究思路的第二个是探讨大学生现实人际交往行为的影响因素,在此基础上验证已有研究结论的得与失。从模型检验结果来看,大学生的玩网络游戏的频率、网络游戏人际交往的消极结果对现实人际交往行为影响作用最为显著和稳定;网络游戏社会知觉也对大学生现实人际交往行为有较强的解释力;另外,所学专业、网络游戏人际交往认知、网络游戏人际交往自我暴露与情感体验亦有不同程度的解释作用;但年级、网络游戏信息学习,对六种类型的现实人际交往行为,都没有显著的解释作用。

【Abstract】 The theme of this paper is the influence of College Students’ online game on interpersonal communication.In this study, the university students in four colleges in East China Normal University, Guizhou University, Beijing Normal University,Lanzhou University, etc., for the questionnaire, for college students the reality of interpersonal behavior influence factor to carry on the quantitative analysis.First, draw lessons from the network game interpersonal situation questionnaire, realistic interpersonal behavior questionnaire, the network game interpersonal negative results,the network game interpersonal social perception, the network game interpersonal self exposure and emotional experience, the network game interpersonal to cognition,network game interpersonal information learning these five dimensions to explore the network game interpersonal situation.From six angles of communication scope,intercourse time, trust feeling, the way of dealing with people, communication behavior and self understanding, this study discusses the situation of the actual interpersonal communication behavior.Second, to explore the influencing factors of College Students’ interpersonal behavior, and to verify the results of the research conclusions.Statistical analysis methods include descriptive statistical analysis,reliability and validity test, multiple regression analysis method.From the model test results, the frequency of college students to play online games, the negative results of interpersonal interaction on the real impact of interpersonal interaction is the most significant and stable;the social perception of online games also has a strong explanatory power for college students’ interpersonal communication behavior;in addition, the specialty, the network game interpersonal self exposure and emotional experience, interpersonal cognition also have different explain effects;but the grade and online game information learning have no significant role to the interpretation of the six types of practical interpersonal behavior.

  • 【网络出版投稿人】 兰州大学
  • 【网络出版年期】2016年 08期
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