节点文献
虚拟汽修仿真培训系统的研究与开发
Research and Development of the Virtual Car Repair Simulation Training System
【作者】 王阳;
【导师】 张祺;
【作者基本信息】 河北工业大学 , 设计艺术学, 2012, 硕士
【摘要】 随着我国经济水平的提高,我国私家车的保有量呈逐年递增的态势,而汽车数量的增多必然对的汽车维修方面的专业人才数量提出了更高的要求。传统的汽修培训成才周期长,费用高,器材耗损率大,已经不能满足目前的市场要求,虚拟现实技术的出现,很好的解决了这个问题,它可以使培训科目由现实转移到虚拟场景中,通过先进的计算机技术,为使用者营造一个高度仿真的虚拟空间,通过观察、拆装虚拟场景中的仿真物体等操作,使用户快速掌握所需的相关知识。论文重点从人与计算机之间交互界面(以下简称人机界面)的角度出发考虑虚拟仿真培训系统的设计,作为虚拟仿真培训系统的重要组成部分之一的人机界面,本质是人与计算机之间进行交流和互动的媒介。易于用户使用的人机界面,不仅可以改善用户的操作体验,而且可以增加用户使用过程中的友好度,提高教师的讲课效率和学生的学习效率。本文通过对虚拟仿真技术、人机交互理论、和易用性理论的阐述,提出基于国际标准的软件质量评价模型,其中包括了软件的功能性、可靠性、可维护性、可用性、可移植性、效率六大方面,并把这六大方面通过在界面设计中的重要与否划分了三个等级,提取了影响人机交互界面易用性最重要的方面,即可用性,可移植性,效率三个方面。然后结合本次软件开发实例,通过问卷调查的方法,对影响交互界面易用性的指标进行了构建。即易操作、易理解、易学习三大易用性指标,并把抽象的易用性指标用具象的界面设计表达出来,界面布局影响了易操作性,界面中的文本,图像关系到了软件是否易理解,交互式动画的设计,声音等因素的设计与软件是否易学习密切相关,这样就有了一个清晰的设计方向,最后尝试通过人机工程学理论的应用对影响交互界面易用性的各项指标进行设计。通过本次虚拟汽修仿真培训软件的开发,对人机交互界面易用性进行设计研究,目的是为了提供一个系统的界面设计方法和理论,但也希望可以通过对易用性设计理念的阐述,从而得到广大的设计师的关注,使设计师真正的站在用户的立场去考虑问题,减少用户与产品之间的使用障碍,使产品能够准确的传达设计师的想法和设计意图。
【Abstract】 With the improvement of China’s economic increase, China’s private car was increasing.Because the number of cars increased, the car repairs industry has put forward higherrequirements. Traditional auto repair training taught long cycle, the high cost of equipmentattrition rate has been unable to meet the current market requirements, the emergence of virtualreality technology, solve the problem. It can make the training course by real transferred to thevirtual scene. Through the advanced computer technology for the user to build a highly simulationof virtual space. Through the observation, the dismantling of the virtual scene simulation objectsand operation, the user can quickly acquire the related knowledge.Communication between people and computers is Nature of the medium. Easy to use userinterface, not only can improve the operation of the user experience, and can increase the user inthe process of using friendly degree, improve the teacher’s lecture efficiency and students’learning efficiency. This article through to the virtual simulation technology, human-computerinteraction theory, and ease of use theory, based on the international standard of software qualityevaluation model, including the software function, reliability, maintainability, usability, portabilit y,efficiency six aspects, and through the important or not divided into three grades, Extractedimpact ease of use of the most important aspects of the interactive interface,Three aspects ofavailability, portability, efficiency. Then combined with the software development example.Through questionnaire method, the impact of interface usability indicators was constructed. Thatis easy to operate, easy to understand, easy to learn three usability index, and the abstract usabilityindex with concrete interface design expression, interface layout affect the operability, interfacetext, images, relationship to the software is easy to understand, interactive animation design, thevoice of the factors such as design and software is easy to study closely related, so have a cleardesign direction, finally try to through the application of ergonomics theory to influence theinterface usability design the indicators.Through the development of the virtual auto repair simulation training software, the ease ofuse of the man-machine interface design research the purpose is to provide a system interface design methods and theories. But also hope that the through usability design concept, so as to getthe attention of the majority of designers, the designers really stood user’s position to consider theproblem, reduce the use of obstacles between the user and the product, so that products canaccurately convey the designer’s idea and design intent.
【Key words】 Man-machine interface; usability; Virtual reality; Man-machine engineering;