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网络虚拟财产法律问题研究

Studies on Legal Issues of Network Virtual Property

【作者】 孙强

【导师】 秦伟;

【作者基本信息】 山东大学 , 民商法学, 2008, 硕士

【摘要】 近年来,随着互联网技术的不断应用和发展,网络游戏已风靡全世界。在我国,网络游戏也呈迅猛发展之势,游戏玩家越来越多。据某调查公司的一份调查报告显示,到目前为止,我国已成为世界上网络用户最多的国家,网络产业已成为我国经济发展的一个新增长点。但随之而来的是,与网络有关的问题和纠纷不断发生,特别是玩家在游戏中的虚拟物品和虚拟货币的丢失和因交易而引起的纠纷更是呈出不穷,已经引起人们的广泛关注。可是这些网络虚拟财产是否属于财产,能不能把他们纳入法律保护的范畴以及如何进行保护等问题一直是学术界和司法界争论的焦点。到目前为止,我国法律在这方面依然是个空白,许多因此而产生的纠纷都没有得到很好的解决,游戏玩家的利益也不能得到足够的保障。本人通过对网络虚拟财产有关问题的分析和研究,确定虚拟财产具有财产属性,应把它纳入民法保护的范畴,这样不仅能完善我国在此方面的立法,而且还能促进网络事业健康发展。本文将从三个方面进行论述:第一部分主要介绍网络虚拟财产的概况。笔者从财产的概念和属性出发,通过对网络虚拟财产的概念和特征的阐述和分析,充分证明了网络虚拟财产具有财产的基本属性,即网络虚拟财产具有有用性、稀缺性和可控性的特点。由此可见,网络虚拟财产是财产,应该纳入民法的适用范围。第二部分主要是确定了网络虚拟财产的法律性质。笔者对目前学术界关于虚拟财产属性的知识产权说、债权说、物权说和财产权说等进行了总结概括,并对每一种观点进行了详尽的分析。通过论证表明:虚拟财产权是一种特殊的物权。第三部分主要是谈网络虚拟财产的法律保护问题。笔者从网络虚拟财产保护的必要性入手,详细阐述了虚拟财产立法保护的重大意义。同时,还对目前虚拟财产纠纷进行了归类。在此基础上,笔者通提出了网络虚拟财产的立法建议:立法上明确虚拟财产的合法地位和交易的合法性、确定游戏运营商和玩家的权利义务、实现虚拟财产交易规范化、完善虚拟财产价值确定规则、建立网络仲裁制度以及设立虚拟第三方等。总之,网络虚拟财产是一个很重要、很现实的问题,它的立法不仅仅是保护游戏玩家利益,同时也是为了维护网络事业健康发展,对促进我国国民经济发展具有深远的意义。因此,我国应在借鉴国外先进经验的同时,加快制定符合我国国情的相关法律法规,完善我国的法律制度。

【Abstract】 In recent years, with the continuous application and development of Internet technology, online games have swept the whole world. In China, online games have undergone rapid development, with an increasing number of online gamers. According to a report of a surveying company, so far China has the largest number of online gamers in the world and network industry has become a new growth point for China’s economic development. However, subsequently, problems and disputes related with networks have occurred frequently, especially the loss of virtual goods and money that gamers accumulate in the games as well as the disputes arising from trades. These problems and disputes have attracted extensive attention. However, whether network virtual property belongs to properties and whether it can be brought under legal protection as well as how to protect it have always been the focus of disputes in the academic circle and judicial circle. So far, China’s law in this area is still a blank page. Many disputes thus arising have not been properly settled down while the interests of gamers can not be adequately safeguarded. By analyzing and studying relevant issues of network virtual property, the article defines the property attribute of virtual properties that should be incorporate into the scope of the civil law. In this way, the legislation in this area will be improved and the sound development of network undertakings will be enhanced.The article carries out discussions in three aspects:Part one mainly provides an overview of network virtual property. Beginning with the concept and the attributes of properties, the author expounds and analyzes the concept and characters of network virtual property, fully demonstrating that network virtual property has the basic attributes of properties, that is, network virtual property has the properties of usefulness, scarcity and controllability. Evidently, network virtual property is a property and should be incorporated into the scope of the civil law. Part two principally determines the legal nature of network virtual property. The author summarizes the theories of intellectual property rights, claims, rights in rem and property rights in the academic circle currently. Detailed analyses are carried out on each theory. Through demonstrations, it is proved that virtual property right is a special kind of rights in rem.Part three focuses on the issue of legal protection of network virtual property. The author starts with the necessity of the protection of network virtual property and elaborates on the significance of legislative protection of network virtual property. Meanwhile, legal disputes of virtual properties are classified and detailed analyses are carried out on several situations. Based on this, the author puts forth legislative proposals for network virtual property: define the legal status of virtual properties legislatively, confirm the rights and obligations of game operators and gamers, standardize the trading of virtual property, improve rules for identification of virtual property, establish network arbitration system and set up virtual third parties.In general, network virtual property is a very important and realistic issue. The legislation in this field is not only to protect the interests of gamers but also to safeguard the sound development of network industry, having far-reaching significance on the promotion of national economic development. Therefore, in addition to learning from overseas advanced experiences, we should speed up the formulation of relevant laws and regulations consistent with China’s national conditions and improve our legal systems.

  • 【网络出版投稿人】 山东大学
  • 【网络出版年期】2009年 02期
  • 【分类号】D923
  • 【被引频次】3
  • 【下载频次】566
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