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空间导向标识系统可用性研究

A Study on Usability of Sign Orientation System in Space

【作者】 宁涛;

【导师】 刘正捷;

【作者基本信息】 大连海事大学 , 计算机应用技术, 2006, 硕士

【摘要】 人的活动离不开一定的物理空间,空间可用性问题直接影响了人与空间的信息交流,从而影响了人的活动效率。所谓空间可用性是指人在与空间进行信息交流过程中是否遇到交流障碍。人与空间信息交流遇到的障碍越少,人对空间的满意度就越高,空间的可用性就越好;反之就越坏。如何提高空间可用性就显得越来越重要了,对空间可用性的研究也已经受到越来越多的关注。提高空间可用性,首先要发现空间的可用性问题,而发现可用性问题的有效途径之一就是了解用户与空间信息交流的行为模式,以用户行为为依据来对空间可用性进行改进。 随着人造空间的发展,人们在空间中的行为日益复杂,在各种不同空间中出现了不同的可用性问题。针对这些可用性问题,本文作者采用了利用虚拟现实技术研究空间可用性的方法,并对这一方法作了探讨,展开试验性应用案例分析。本文作者利用建模工具构建模拟真实物理空间的虚拟空间环境作为研究的实验环境,在其中进行有用户参与的导向标识系统可用性研究。系统不仅具有漫游功能,而且具有专门针对可用性研究的功能。作者利用虚拟现实技术进行用户测试能够发现空间可用性问题,并且检验这种研究方法的可行性和效果。 结果表明:利用虚拟现实技术进行空间可用性研究的方法不仅可以帮助可用性人员发现真实空间中的可用性问题,还可以发现尚未构建空间中的可用性问题,并对其加以改进。使用这种研究方法可以节省大量研究费用和时间。因此,利用虚拟现实技术是一种研究空间可用性的有效方法。

【Abstract】 People’s activities are inseparable from a certain physical space, therefore Spatial Usability could not only determine the communication between people and their surroundings, but also influence the efficiency of people’s activities. Spatial Usability refers to whether people will meet difficulties during the course of exchanging information from the environment. People will feel more satisfied if Spatial Usability becomes better, whereas people will get frustrated.As a result, how to improve Spatial Usability has become more and more important, and people begin to pay more attention to the relevant research work. To improve Spatial Usability, firstly, people should find out the existed usability problems. One of the most effective methods is to know about people’s behavior pattern when they interact with the environment. By this way, experts could improve the Spatial Usability.With the development of the man-made environment, people’s behavior has become more and more complicated, along with the appearance of various usability problems. Consequently, the author did some research work on Spatial Usability, using virtual reality technology, and outspreaded some trial analyses on the applied cases. The author made use of the modeling tools to construct a prototype as the laboratorial environment, and people could take part in the investigation as a user in the prototype to identify the problems they meet. People could not only "walk" in the prototype but also do some help in this research work. Meanwhile, the author tested the feasibility and the effect of this researching method.The result of this study shows that: by using virtual reality technology, people could not only find out the usability problems in the real world, but also dig out these problems in an unbuilt space. Besides, it’s proved that by using this technology, experts could save a large amount of researching cost and time. Therefore, virtual reality technology is an effective way of solving Spatial Usability problems.

  • 【分类号】TP391.9
  • 【被引频次】31
  • 【下载频次】739
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