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基于双欧算法仿真游戏场景中飞行器轨迹控制

Trajectory Control Study on Simulated Aircraft Based on Dual-Europe Algorithm in Game Scene

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【作者】 王辉曹莹

【Author】 WANG Hui;CAO Ying;The Beijing Union University,Application & Science academy;

【机构】 北京联合大学应用科技学院

【摘要】 为了解决全量运行方程奇异性这一飞行器仿真的难点问题,利用双欧算法将正反欧拉方程间精华区倒挂关系进行分区交替运算扩展精华区到全域,避免了奇异性问题;提出了一种双欧分阶段离散插值控制算法改进模型,运用改进的模型仿真了游戏场景中飞行器轨迹控制。实验证明,改进的模型能够有效地提升游戏场景中飞行器飞行轨迹仿真效率,增强轨迹仿真的真实性以及游戏场景的逼真性。

【Abstract】 In order to address the difficult problem of singularity of full value movement equation in aircraft simulation technology,the positive and negative equation relationship of Dual-Europe algorithm can be used to extend the best area to the global area by cross partition operations. In this way,the problem can be successfully solved.This article proposed a discrete interpolation control algorithm model based on dual-Europe algorithm in any phase of trajectory,and used this improved model to simulate the trajectory control of aircraft in game scenes. It is proved that the model can effectively improve the efficiency of aircraft simulation in game scenes,and enhance the authenticity of track and the lifelikeness of game scenes.

【基金】 北京市科技计划项目课题编号(Z141100001914018)
  • 【文献出处】 计算机仿真 ,Computer Simulation , 编辑部邮箱 ,2015年06期
  • 【分类号】V249.1;TP391.9
  • 【下载频次】50
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