节点文献
虚拟的“真实”——交互动画中仿真蒙皮的探索
Virtual "Real"-Simulation Skin in Interactive Animation Exploration
【摘要】 柔性蒙皮的皮肤不像刚性蒙皮那么僵硬,本文的目的就在于将长期应用于传统影视动画制作中的柔性蒙皮技术移植到交互领域中,即改变目前应用于交互领域中的角色几何体及其动画信息的数据结构,重新塑造一种信息文件的结构方式,使得在实时骨骼蒙皮的过程中,皮肤顶点受骨骼的影响值不会受到限制,达到真正意义上的柔性节点蒙皮,从而为交互状态下的角色动画提供一种新的动画解决方案。
【Abstract】 The skin of smooth skin is not as stiff as skin of rigid skin.The thesis purpose lies in transplanting the smooth skin technology,applied to in traditional movie&TV cartoon making for a long time,to interaction field,changing the data structure of the character’s geometry and animation information applied to in the interactive field at present and creating a new structural way of an information file.for the sake of skinning between model and skeleton,the influencing value of skin vertex transformed by skeleton will not be limited,reach a real meanings on soft skin,thus offer a kind of new animation solution.
【Key words】 Interactive character animation; Skeleton skin technology; Real-time rendering; 3D file format;
- 【文献出处】 计算机光盘软件与应用 ,Computer CD Software and Applications , 编辑部邮箱 ,2012年02期
- 【分类号】TP391.41
- 【被引频次】2
- 【下载频次】62