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Shrek:一个动态面向对象程序设计语言(英文)
Shrek:a dynamic object-oriented programming language
【摘要】 以理论研究的视角,现有面向对象程序设计语言的理论模型存在不足,如C++不支持元类,Java和C#的基本类型不是对象等.为此,设计了一种程序设计语言Shrek,将多种语言特性和语言设施统一在一个简洁、一致的模型下实现.Shrek语言是基于类的完全面向对象语言,拥有动态强类型系统,采用了与Mixin相结合的单继承机制.该语言具有协调一致的类对象结构,具备结构化计算反射能力,能够进行安全的元类程序设计.另外,它还支持多线程程序设计和自动垃圾回收,并通过本地方法机制极大地增强了自身的表达能力.该语言的原型系统已经实现,达到了预期的设计目标.
【Abstract】 From a perspective of theoretical study,there are some faults in the models of the existing object-oriented programming languages.For example,C++ does not support metaclasses,the primitive types of Java and C are not objects,etc.So,this paper designs a programming language,Shrek,which integrates many language features and constructions in a compact and consistent model.The Shrek language is a class-based purely object-oriented language.It has a dynamical strong type system,and adopts a single-inheritance mechanism with Mixin as its complement.It has a consistent class instantiation and inheritance structure and the ability of intercessive structural computational reflection,which enables it to support safe metaclass programming.It also supports multi-thread programming and automatic garbage collection,and enforces its expressive power by adopting a native method mechanism.The prototype system of the Shrek language is implemented and anticipated design goals are achieved.
【Key words】 dynamic typing; metaclass programming; computational reflection; native method; object-oriented programming language;
- 【文献出处】 Journal of Southeast University(English Edition) ,东南大学学报(英文版) , 编辑部邮箱 ,2009年01期
- 【分类号】TP311.52
- 【被引频次】2
- 【下载频次】102