节点文献
嵌入式Java的Mobile 3D实现
Implementation of Mobile 3D in Embedded Java
【摘要】 嵌入式领域移动3D图形技术的出现与发展是人们对高性能娱乐、时尚、商务不断追求的必然结果。该文依据J2ME的移动3D图形规范(JSR-184),实现了基于嵌入式Java的Mobile 3D。分析了JSR-184规范及相对应的渲染流水线,提出实现架构和方案。对移动3D图形的前景做出了展望。
【Abstract】 Requests for high level of entertainment,fashion and business are definitely leading to the development of mobile 3D graphics technology in the embedded system.This paper,according to JSR-184 which is the specification defined the mobile 3D Graphics API(M3G) for J2ME,is implemented an implementation of mobile 3D based on embedded Java.It brings forward a clear cut of the specification and relative render pipeline,and proposes the architecture and solution of implementation.It takes an overview of the mobile 3D industry.
【关键词】 移动3D图形;
OpenGL-ES;
嵌入式Java;
【Key words】 Mobile 3D graphics(M3G); OpenGL for embedded system(OpenGL-ES); Embedded Java;
【Key words】 Mobile 3D graphics(M3G); OpenGL for embedded system(OpenGL-ES); Embedded Java;
- 【文献出处】 计算机工程 ,Computer Engineering , 编辑部邮箱 ,2007年10期
- 【分类号】TP311.52
- 【被引频次】6
- 【下载频次】166