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基于约束轨迹重构的运动编辑
Motion Editing Based on the Reconstruction of Constraint Trajectory
【摘要】 提出了一种运动数据重用的方法.采用偏移映射技术构建模型末端的位姿约束轨迹,该轨迹较好地保留了原始运动的特征;利用Unscented卡尔曼滤波方法求解约束,可以实时地生成与原始运动相似的新运动.实验结果表明,该方法可以生成满足不同模型和场景要求的多种运动,扩展了捕获数据的应用范围.
【Abstract】 We presented a new motion reuse method.The displacement mapping was used to reconstruct a constrained trajectory for the target character,where the characteristics of the original motion are well preserved.Then based on the constrained trajectory,a real-time unscented Kalman filter solver was applied to generate a new motion similar to the original one.Experimental results show that our method can generate realistic motions suited to different characters and scenes,and consequently extend the reusability of motion-captured data.
【关键词】 运动编辑;
约束轨迹;
偏移映射;
卡尔曼滤波;
【Key words】 motion editing; constrained trajectory; displacement mapping; Kalman filter;
【Key words】 motion editing; constrained trajectory; displacement mapping; Kalman filter;
【基金】 国家自然科学基金重点项目(60533070);奥运科技专项(Z0004024040231)
- 【文献出处】 计算机辅助设计与图形学学报 ,Journal of Computer-Aided Design & Computer Graphics , 编辑部邮箱 ,2006年10期
- 【分类号】TP391.41
- 【被引频次】14
- 【下载频次】157