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硬件加速的实时Phong绘制技术

Hardware Accelerated Real-time Phong Shading

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【作者】 王毅刚张华琪傅国良潘志庚

【Author】 Wang Yigang 1) Zhang Huaqi 1) Fu Guoliang 1) Pan Zhigeng 1,2) 1)(VR and Multimedia Laboratory, Hangzhou Institute of Electronic Engineering, Hangzhou 310037) 2)(State Key Laboratory of CAD & CG, Zhejiang University, Hangzhou 310027)

【机构】 杭州电子工业学院虚拟现实和多媒体实验室杭州电子工业学院虚拟现实和多媒体实验室 杭州310037杭州310037杭州310037浙江大学CAD&CG国家重点实验室杭州310027

【摘要】 提出一种可适用于任何光源类型和移动光源情况的Phong绘制技术 这种方法转换光照计算从视点空间到三角形面片的局部空间 ,并充分利用了先进图形芯片的硬件加速功能 ,实现了高质量实时的Phong绘制效果 与以往的方法相比 ,其适用性更广

【Abstract】 Modern PC graphic cards manufacturers claim their cards support Phong shading, however, the existing Phong shading model is only suitable for the case where the light is directional and fixed. We present a new Phong shading method, which can be applied to any kinds of light sources and movable lights. This method generates high precision Phong shading result by transferring the lighting computation from eye space to local triangle space, and uses to the full extent of acceleration functions supported by modern graphic cards, so it produces real-time Phong shading with high quality. Compared with previous methods, the presented one is more general.

【基金】 国家自然科学基金 (60 3 0 3 0 2 8)资助
  • 【文献出处】 计算机辅助设计与图形学学报 ,Journal of Computer Aided Design & Computer Graphics , 编辑部邮箱 ,2004年01期
  • 【分类号】TP391.41
  • 【被引频次】5
  • 【下载频次】131
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