节点文献
虚拟奥运环境系统的构建及“人文奥运”可视化表达研究
Construction of Distributed Virtual Olympic Environment System and Visual Representation of“Human Culture Olympic ”
【摘要】 该文介绍构建虚拟奥运环境系统的相关原理和方法 ,应用Java和VRML语言 ,实现了基于客户机 服务器结构的系统原型。在系统中用户不但可以在三维虚拟场景中进行漫游和查询 ,而且还能以化身人和文本的方式进行交流与互动。此外 ,还从古代、现代、未来三个方面 ,对北京南北中轴线的时空演变进行可视化模拟表达与分析 ,从而体现了虚拟奥运环境系统中“人文奥运”的主题内容
【Abstract】 In this paper,the theory and method to construct a virtual Olympic environment system are introduced,and a prototype system of client/server architecture is established by Java and VRML.In the virtual Olympic environment,users can navigate the 3-D virtual space,implement data query and interact with each other through avatars and text-based dialogue.Moreover,the spatial and temporal development of the Beijing north-south axis line is visually represented and analyzed from ancient times,modern times and the future,so that the topic of“human culture Olympic”is reflected in a virtual Olympic environment system.
【Key words】 virtual geographic environment; VRML; north-south axis line; visual representation; human culture Olympic;
- 【文献出处】 地理与地理信息科学 ,Geography and Geo-Information Science , 编辑部邮箱 ,2004年05期
- 【分类号】G812.6
- 【被引频次】5
- 【下载频次】192