节点文献
动态光线跟踪算法与实现
Dynamic Ray Tracing Algorithm and Realization
【摘要】 提出动态光线跟踪的动态可视区域重跟踪算法理论规则及实现算法,有效解决了传统光线跟踪算法由于计算量大而难以应用于动态模型的难题,是将光线跟踪技术真正有效应用于计算机实时动画领域的新算法。本算法包括运动物体及其反射、折射可视区域和运动背景在离散时间序列的重跟踪算法,以及两种针对动态可视区域重跟踪的消隐算法。
【Abstract】 This paper presents dynamic ray-tracing algorithms based on the related ray-tracing rules about dynamic visible regions, it抯 an algorithm originally devised to resolve the intricacy about the application of the ray-tracing algorithm to computer animation field. Dynamic ray-tracing algorithms include the ray-tracing algorithms for the visible regions of kinetic objects and the visible regions that can reflect or refract the kinetic objects that distributed in sequences of discrete points in time axis, and this paper presents two shading methods for the algorithms.
- 【文献出处】 系统仿真学报 ,Acta Simulata Systematica Sinica , 编辑部邮箱 ,2001年S2期
- 【分类号】TP391.9
- 【被引频次】5
- 【下载频次】336