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基于OpenGL的三维真实感地形生成研究
Research on Generating of 3-D Realistic Terrain Based on OpenGL
【摘要】 本研究基于分形理论拼嵌高度场数组,在diamond-square生成地形算法的基础上有所改进,地形生成的速度明显加快。最后通过OpenGL编程实现了快速绘制地形,生成了具有动态特性的三维真实感地形图。
【Abstract】 Terrain rendering is a hot domain of computer graphics research.The high-field array is put together based on fractal theory and terrain data model is established with character of fractal,and the Diamond-Square algorithm is improved in order to accelerate the speed of terrain’s forming.Then the model’s visualization was implemented using OpenGL,and finally 3-D realistic terrain with dynamic character was formed.
- 【文献出处】 新疆农业大学学报 ,Journal of Xinjiang Agricultural University , 编辑部邮箱 ,2007年02期
- 【分类号】TP391.41
- 【被引频次】3
- 【下载频次】233