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基于D3D的骨骼蒙皮动画的实现方法研究
STUDY ON REALIZATION METHOD OF SKINNED MESH ANIMATION BASED ON D3D
【摘要】 介绍了骨骼蒙皮动画(Sk inned M esh)的技术原理,并给出了基于D3D的X文件格式进行编程的框架结构,包括X文件中几类重要模板数据的加载和程序中相应数据结构的建立,以及用关键帧方法实现骨骼蒙皮动画的流程。
【Abstract】 The principle of Skinned Mesh animation technique was introduced,and the framework of programming based on.X file format supported by D3D was presented,which includes loading data of several important templates from X file,building mapping data structure in applications and finally realizing Skinned Mesh animation based on key frames.
- 【文献出处】 计算机应用与软件 ,Computer Applications and Software , 编辑部邮箱 ,2007年01期
- 【分类号】TP391.41
- 【被引频次】9
- 【下载频次】339