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动态角色体系结构与算法研究
Study on Architecture of Dynamic Actor and Algorithm
【摘要】 引入新一代动态角色系统概念构建VR仿真场景。首先提出了动态角色层概念,解决了传统方法中存在的接口混乱,资源浪费等问题;然后,通过虚拟环境编辑器管理和构建虚拟角色,将其摆放到合适的位置。并具体介绍了动态角色体系结构(动态角色库管理器、动态角色代理器以及工程项目)和工作流程,系统中属性库更新通过OSG(Open Scene G raph)编程实现(给出了实例飞机飞行计划模拟的方法和流程图),软件研发成果可以通过这样的动态角色系统得到很好的保障。
【Abstract】 The new dynamic actor system is introduced to construct VR simulation scene in this paper,which solves some problems in the traditional methods,such as disorder of interface and resources waste.It manages and constructs actors,and then puts them in proper place,using the visual environment editing.It introduces the architecture(Dynamic ActorLibrary Manager,Dynamic Actor Proxy and Project) and working flow of the dynamic actor system,and updates the property base,according to programming with OSG(Open Scene Graph),giving the method and flow chart of the example of plane’s flying scheme simulation.The achievement of software researchers can be guaranteed by this dynamic actor system.
- 【文献出处】 计算机仿真 ,Computer Simulation , 编辑部邮箱 ,2007年05期
- 【分类号】TP391.9
- 【被引频次】1
- 【下载频次】126