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基于GPU快速光线跟踪算法的设计与实现

Design and implementation of the fast ray tracing based on GPU

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【作者】 杨俊华符红光郭惠

【Author】 YANG Jun-hua1,FU Hong-guang2,GUO Hui3 (1.Chengdu Institute of Computer Application,Chinese Academy of Sciences,Chengdu Sichuan 610041,China;2.School of Computer Science and Engineering,University of Electronic Science and Technology of China,Chengdu Sichuan 610054,China)

【机构】 中国科学院成都计算机应用研究所电子科技大学计算机科学与工程学院 成都610041成都610041成都610054

【摘要】 设计和实现了GPU上基于流的光线跟踪算法,采用一种基于线索二叉树的KD-Tree结构组织场景,避免了传统KD-Tree结构在遍历场景时在堆栈上的开销。算法在组织复杂场景上,优于利用传统KD-Tree和均匀剖分结构加速场景遍历的方法,在普通PC上实现了光线跟踪的快速渲染。

【Abstract】 Light tracking algorithm based on GPU with the stream architecture was designed and implemented.Meanwhile,to avoid the overhead in stack operation of the traditional KD-Tree when traversing,a KD-Tree structure based on threaded binary tree was used to organize scene.The method is superior to the use of traditional KD-Tree and uniform split structure to accelerate traversing in organizing complex scenes,and the rapid tracking rendering of light was achieved in ordinary PC.

【关键词】 GPU光线跟踪KD-Tree线索二叉树
【Key words】 GPUray tracingKD-Treethreaded binary tree
  • 【文献出处】 计算机应用 ,Journal of Computer Applications , 编辑部邮箱 ,2007年08期
  • 【分类号】TP391.41
  • 【被引频次】20
  • 【下载频次】574
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