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大学生电脑游戏成瘾量表的编制和信效度检验

The Development of Computer Game Addiction Inventory for Chinese College Students

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【作者】 聂晶钱铭怡黄峥章晓云邓晶

【Author】 NIE Jing, QIAN Ming-Yi, HUANG Zheng, et al.Department of Psychology, Peking University, Beijing 100871

【机构】 北京大学心理学系北京大学心理学系 北京100871北京100871

【摘要】 目的:编制适合大学生使用的电脑游戏成瘾量表(CGAI),并检验其信效度。方法:对477份来自北京市8所大学大学生的CGAI测试结果进行探索性因素分析,对405份来自北京市5所大学大学生的CGAI测试结果进行验证性因素分析。结果:探索性因素分析获得33个条目的CGAI问卷,分为4个因素可解释总方差的55·1%,四个维度依次为:依赖/成瘾行为表现维度、情绪唤起维度、功能损害维度、对现状羞耻或不满维度;验证性因素分析验证了4因素模型,其结果为χ2/df=2·304;IFI=0·885;CFI=0·884;NFI=0·813;RSMEA=0·057。该问卷的内部一致性信度(r=0·77~0·94)、重测信度(r=0·907,P<0·001)和效标效度(成瘾组被试CGAI四维度评分均高于正常对照组)均符合测量学的要求。结论:该量表具有良好的信度和效度,可在大学生中使用。

【Abstract】 Objective: To develop a computer game addiction inventory (CGAI) for Chinese college students. Methods:A primary inventory made by the authors was applied to 477 college students from 8 universities in Beijing for exploratory factor analysis, and then to 405 college students for confirmatory factor analysis. Results: After exploratory factor analysis, a questionnaire consisted of 33 items were established, which had four factors: dependence and addict behavior, emotion arousal, functional impairment, and shame and un-satisfaction. These four factors could explain 55.1 of the total variance, were confirmed by confirmatory factor analysis (χ~2/df=2.304; IFI=0.885; CFI=0.884; NFI=0.813; RSMEA=0.057). The internal consistency of the questionnaire was good (r=0.77~0.94), the test-retest reliability was 0.907. Criteria validity shown by higher scores in addiction group than normal control was also satisfying. Conclusion: The CGAI has good psychometric features and could be applied to college students.

【基金】 全国教育科学规划项目(DBA030084)
  • 【文献出处】 中国心理卫生杂志 ,Chinese Mental Health Journal , 编辑部邮箱 ,2006年11期
  • 【分类号】B844.2
  • 【被引频次】29
  • 【下载频次】1369
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