节点文献
Motion texture using symmetric property and graphcut algorithm
【Abstract】 In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion sequence playback in a given motion sequence. Then, the order of the above motion sequence is rearranged by putting the start and the end frames together. The graphcut algorithm is used to seamlessly synthesize the transition between the start and the end frames, which is noted as graphcut-based motion-texton. Finally, we utilize the motion-textons to synthesize long motion texture, which can be patched together like the image texture synthesis method using graphcut algorithm, and automatically form a long motion texture endlessly. Our approach is demonstrated by synthesizing the long kungfu motion texture without visual artifacts, together with post-processing including our new developed graphcut-based motion blending and Poisson-based motion smoothing techniques.
【Key words】 Motion capture; Motion texture; Character animation; Graphcut;
- 【文献出处】 Journal of Zhejiang University Science A(Science in Engineering) ,浙江大学学报A(应用物理及工程版)(英文版) , 编辑部邮箱 ,2006年07期
- 【分类号】TP301.6
- 【被引频次】3
- 【下载频次】57