节点文献
基于OpenGL的纹理映射研究
Research of the Texture Mapping Based on OpenGL
【摘要】 介绍了纹理细节模拟方法。使用OpenGL的编程接口,应用纹理映射技术,实现场景中三维地形可视化。纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
【Abstract】 This article introduced the method of texture detail simulation.By using the programming interface of OpenGL and applying the technology of texture mapping,the visualization of 3D terrain in scene is realized.The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3D scene.
- 【文献出处】 实验室研究与探索 ,Research and Exploration in Laboratory , 编辑部邮箱 ,2006年05期
- 【分类号】TP391.41
- 【被引频次】38
- 【下载频次】717