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多重纹理与凹凸映射技术的设计与实现
Implementation of Multi-texture and Bump Mapping
【摘要】 多重纹理(Multitexture)同时拥有多种纹理的特性,凹凸纹理映射(BumpMapping)可以表现物体表面凹凸细节,它们都可使计算机图像更加真实和生动,提出了一种基于OpenGL和Cg的实现多重纹理和凹凸映射的方法,并取得了良好的效果。
【Abstract】 Multitexture has features of many textures. Bumpmapping can describe bump details on surface of objects. Both of them can make computer generated images more realistically and impressively. A method of implementation of multitexture and bumpmapping based on OpenGL and Cg was introduced.
- 【文献出处】 科学技术与工程 ,Science Technology and Engineering , 编辑部邮箱 ,2006年14期
- 【分类号】TP391.41
- 【被引频次】6
- 【下载频次】325