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基于Vega的特殊效果三维可视化仿真
Three-dimensional World’s Simulation Special-effect Based on Vega
【摘要】 在OpenGL、Performer等主流开发平台上作特殊效果编程,常显得繁冗复杂。应用Vega工具,通过预定的扩展接口,可方便实现多种特殊效果,在体现视景仿真高逼真度的同时提高编程效率。采用Multigen公司的Lynx工具构建了虚拟场景应用定义文件,分析了特殊效果的主要涉及参数,结合C++语言编程实现了一个小型三维作战仿真环境,用实例表现出在可视化仿真系统中基于Vega平台的特殊效果的实现方法。
【Abstract】 It always seems to be too complicated to develop special-effect in the mainstream development platform,just as OpenGL、Performer etc.Using the API(Application Programming Interface) of Vega makes the realization of various special-effect turns to be convenient,it raises the fidelity of scene simulation and also the programming efficiency.In this paper,the virtual scene’s ADF(Application Definition File) is established by using Multigen Lynx,the main parameters of special-effect are analyzed,one 3d battle realistic environment with combining the C++ language is performed,the method of realizing special-effect with vega is shown.
- 【文献出处】 计算机与数字工程 ,Computer & Digital Engineering , 编辑部邮箱 ,2006年08期
- 【分类号】TP391.9
- 【被引频次】20
- 【下载频次】204