节点文献
一种球与基本体素之间的距离计算方法(英文)
AN ALGORITHM OF DISTANCE CALCULATION BETWEEN A BOUNDING SPHERE AND A BOUNDING CSG PRIMITIVE
【摘要】 从几何方法上介绍了一种支持干涉检测的计算球和包括长方体、锥体、柱体、楔和圆环在内的基本体素之间距离计算方法。根据球及其他几体体素的外形特点和它们的相对位置将空间分成几个区域,推导出了一系列距离计算公式,并给出了实例及计算结果。这种距离计算方法对由基本体素构成的复杂外形之间的干涉检测非常简单实用,可以应用于虚拟现实系统的研究和开发之中
【Abstract】 A simple method for calculating distance between a solid sphere and a constructive solid geometry (CSG) so lid primitive (including block, cone, cylinder, sphere, wedge and torus) is derived to support the collision detection algorithm. By decomposing the whole space into relative positions and geometric features of the sphere and the primitive considered, closed form distance formula are got. These calculations are very useful in the real time collision detection in which primitives are used as bounding volumes of complex objects.
【关键词】 距离计算;
干涉检测;
实时;
基本体素;
虚拟现实;
【Key words】 distance calculation; collision detection; real time; constructive solid geometry (CSG); virtual reality;
【Key words】 distance calculation; collision detection; real time; constructive solid geometry (CSG); virtual reality;
- 【文献出处】 Transactions of Nanjing University of Aeronautics & Astronau ,南京航空航天大学学报(英文版) , 编辑部邮箱 ,1999年02期
- 【分类号】O436.1
- 【被引频次】3
- 【下载频次】43