节点文献
基于情境学习理论的网络适应性互动教学游戏设计与开发
Design and Development of a Internet Adaptability Interactive Teaching Game Based on Situated Learning Theory
【Author】 MA Shihao;YE Jianmei;ZHOU Jinyi;LI Jiayang;WANG Weijun;School of Psychology,Central China Normal University;
【机构】 青少年网络心理与行为教育部重点实验室; 华中师范大学心理学院;
【摘要】 网络适应性反映了个体积极适应网络环境的能力水平,如果个体没有良好的网络适应能力,他们可能会表现出一些如沉迷于网络社交等不良的网络使用行为。因此,习得网络适应知识,提升网络适应能力对个体正确使用网络,避免网络负面影响至关重要。情境学习理论强调知识具有情境性,学生需要"参与"到具体情境中构建有用的知识。而互动式电影游戏作为叙事与互动的结合体能够很好的体现出情境学习理论所强调的知识的情境性与学生的参与性。因此,本研究以情境学习理论为指导,从情境故事视角出发,借鉴互动式电影游戏框架,将网络适应性量表与青少年当下网络使用过程、使用环境、使用问题等内容相结合,构建了网络适应性互动教学游戏模型。并开发了网络适应性互动教学游戏——《网际行动》。游戏初开发完成后在某中学得到了应用,检验了该游戏的教学效果。结果表明,该游戏对于网络适应性具有促进作用,且在教学过程中也有效的帮助学生提升了学习兴趣。因此,证明了将互动式电影游戏机制运用于网络适应性教学中是合理可行的,可以帮助解决传统教学过程中情境缺失的问题。同时,也证明了"情境故事"的方式是成本低、效果好的教学游戏化方式,为以后教育游戏的设计与开发提供了理论与实践方面的参考价值。
【Abstract】 Internet adaptability reflects the level of an individual’s ability to positively adapt to the network environment, and if individuals do not have good internet adaptability, they may show some undesirable network use behaviors such as indulging in network socialization. Therefore, acquiring knowledge of internet adaptation and improving ability of internet adaptation are crucial for individuals to use the network correctly and avoid the negative effects of the network. situated learning theory emphasizes that knowledge is situated, and students need to "participate" in specific contexts to construct useful knowledge. Interactive movie games, as a combination of narrative and interaction, can well reflect the contextual nature of knowledge and students’ participation emphasized by situated learning theory. Therefore, this study takes situated learning theory as a guide, starts from the perspective of situated storytelling, draws on the framework of interactive movie games, combines the Internet Adaptability Scale with the process of adolescents’ current Internet use, the use of the environment, the use of the problem, etc., and constructs an interactive teaching game model of Internet adaptability. And we developed the interactive teaching game of internet adaptability-"Interweb Action". After the initial development of the game was completed, it was applied in a middle school to test the teaching effect of the game. The results show that the game has a facilitating effect on internet adaptability, and it is also effective in helping students to enhance their learning interest during the teaching process. Therefore, it proves that it is reasonable and feasible to apply the interactive movie game mechanism to the teaching of internet adaptability. It can help to solve the problem of the lack of context in the traditional teaching process. At the same time, it also proves that the "situated story" approach is a low-cost and effective way of teaching gamification. It provides theoretical and practical reference value for the design and development of educational games in the future.
【Key words】 Internet adaptability; Situated learning theory; Interactive Movie Games; Teaching Game Development;
- 【会议录名称】 第二十五届全国心理学学术会议摘要集——分组展贴报告
- 【会议名称】第二十五届全国心理学学术会议
- 【会议时间】2023-10-13
- 【会议地点】中国四川成都
- 【分类号】B842.3
- 【主办单位】中国心理学会