节点文献
功能对等理论指导下《愚人公馆》汉英翻译实践报告
A Report on the C-E Translation of Hotel of Fools from the Perspective of Functional Equivalence Theory
【作者】 陈旭;
【导师】 江滨;
【作者基本信息】 天津大学 , 翻译硕士(专业学位), 2023, 硕士
【摘要】 近年来,互联网产业不断发展,中国游戏行业持续向海外市场拓展业务,中国自主研发游戏在美国、日韩等国家均有一定的影响力。其中剧情文字互动游戏是一个较为热门的游戏领域,因海外市场该领域游戏风格单一、水平参差不齐,国内剧情文字互动类游戏平台有向海外市场拓展业务的趋势。本次翻译实践报告基于笔者对游戏作品《愚人公馆》文本进行汉译英的实践而完成。笔者于2022年7月到8月期间,受北京六趣网络科技有限公司委托,进行该游戏文本的翻译工作,并根据此次实践完成翻译实践报告。该游戏发布于该公司推出的橙光游戏平台,总字数为1.6万余字。剧情文字互动游戏文本强调文本信息的准确性和汉英两种语言在交流信息等功能方面的对等,须达到游戏译文玩家的反应与游戏原文玩家的反应基本一致,因此笔者选择尤金·奈达的功能对等理论来指导本次翻译实践,以传达原文准确信息,实现源语玩家和译入语玩家反应类似的效果。本篇翻译实践报告采用了文献分析和案例分析的研究方法,正文共分为四个部分:第一部分为翻译任务描述,介绍本次翻译任务以及《愚人公馆》游戏文本的内容和文本特点;第二部分为翻译过程描述,包括译前准备、翻译实施和译后审校三个阶段;第三部分为翻译案例分析,介绍所使用的理论框架,并基于功能对等理论,举例分析从词汇对等、句法对等和篇章对等三个层次所使用的不同翻译技巧和翻译方法,例如增译法、减译法、套译法等;第四部分为翻译实践总结,主要对于实践过程进行回顾,分析自身的不足以及如何在今后学习中改正,并总结收获与反思。研究表明,功能对等理论强调准确传达内容并要求译入语和源语言读者反应相似,与剧情文字互动游戏的文本特征相呼应,可以一定程度上指导译者在翻译该类型文本时应当采用何种翻译技巧和翻译方法,对于该类型的文本翻译具有重要意义。
【Abstract】 The Internet industry has developed continuously in recent years,and the Chinese gaming industry has continued to expand its business to overseas markets.Chinese self-developed games have a certain influence in countries such as the United States,Japan,and Korea.One of the most popular game areas is interactive games with plots,and due to the monotonous type and varying level of games in this area in overseas markets,there is a trend for domestic interactive game platforms to expand their business to overseas markets.This report is based on the author’s practice of C-E translation of the text of the game Hotel of Fools.The author was commissioned by 66 RPG to translate the text of the game between July and August 2022,and the translation report is based on this practice.The game was published on 66 RRPG,with a total word count of more than16,000 words.The text of the interactive game emphasizes the accuracy of the textual information and the functional equivalence between the two languages in terms of exchanging information,and the reactions of the players of the translated game should be basically the same as those of the players of the original game.Therefore,the author chose Eugene Nida’s functional equivalence theory to guide this translation practice,in order to convey the accurate information of the original language and achieve the effect that the reactions of the players of the source language and the players of the translated language are similar.This report adopts literature analysis method and case study method and is divided into four parts: The first part is the description of the translation task,introducing the task itself and textual characteristics of the game Hotel of Fools.The second part is the description of the translation process,including pre-translation preparation,translation implementation,and post-translation review.The third part is a case study of translation.It first introduces functional equivalence theory.Then it analyzes different translation techniques and translation methods,such as augmentation,reduction,and corresponding translation,used at three levels in the translation of this game based on the functional equivalence theory: lexical equivalence,syntactic equivalence,and textual equivalence.The fourth part is a summary of translation practice,which mainly reviews the practice process,analyses the author’s shortcomings and inspiration for future translation practice and research,and summarizes the gains and reflections.The study shows that the theory of functional equivalence,which emphasizes the accuracy of the textual information and requires similar responses from readers of the translated language and the source language,echoes the textual characteristics of interactive games with plots,and can,to a certain extent,guide translators on what translation techniques and methods to adopt when translating this type of text,which is of great significance to the translation of this type of text.
【Key words】 Functional Equivalence Theory; Interactive Game with Plots; Players’ Response; Hotel of Fools;
- 【网络出版投稿人】 天津大学 【网络出版年期】2026年 03期
- 【分类号】H315.9