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游戏《赤那·巴特尔》中的UI设计研究
UI Design Research in "Warriors of the Wolf"
【作者】 张阳;
【作者基本信息】 北京印刷学院 , 艺术设计, 2021, 硕士
【摘要】 随着人们的精神娱乐文化需求日益增高,游戏渐渐成为了新一代年轻群体的主要娱乐方式之一,并极大推动了国内游戏产业的发展,游戏的内容和画面质量已经向精细化方向转变。游戏的体验感一直被游戏制作者和玩家所重视,其中UI设计是提升游戏体验和品质的重要因素之一,好的游戏UI设计能够调动玩家的情绪,带给玩家舒适的视觉感受和高效的界面操作体验,好的交互体验能够让玩家沉浸在游戏的世界当中。但目前国内PC端游戏的UI设计还尚未跟上飞速发展的游戏产业的脚步,且专业人才资源供给不足,一些独立游戏还存在UI设计风格较为单一、用户体验较差的问题,所以国内游戏UI的设计还存在很大的提升和发展空间。本次课题研究以游戏《赤那·巴特尔》为例,在实践中梳理构建出游戏UI设计的流程框架,力求提炼出开放世界RPG游戏UI的设计方法和思考。本文主要分为三大部分,分别为背景部分、实践分析部分、总结思考部分。笔者首先阐述了课题的研究背景、国内外研究现状和研究目的与意义;其次是实践分析部分,由于游戏UI设计需要依靠于游戏策划和美术设计,因此笔者分析梳理了游戏的世界观背景、角色及道具设定、场景地图设定和系统策划,通过调查研究法确定游戏整体的美术风格;之后通过分析游戏UI设计案例,梳理出优秀设计案例的界面设计技巧,在实践过程当中明确玩家任务,进行界面的交互设计,提炼出视觉元素后进行界面视觉设计。在设计实践过程中提出游戏UI在不同阶段的设计工作重点,最后力求梳理提炼出开放世界RPG游戏UI的设计方法与思路。
【Abstract】 With the increasing demand for people’s spiritual entertainment culture,games have gradually become one of the main entertainment methods of the new generation of young groups,and greatly promoted the development of the domestic game industry.The content and picture quality of games have changed to the direction of refinement.Game experience has always been valued by game makers and players.UI design is one of the important factors to improve game experience and quality.Good game UI design can mobilize players’ emotions,bring players comfortable visual experience and efficient interface operation experience,and good interactive experience can immerse players in the game world.However,at present,the UI design of domestic PC games has not yet kept up with the rapid development of the game industry,and the supply of professional talent resources is insufficient.Some independent games still have the problems of single UI design style and poor user experience.Therefore,there is still much room for improvement and development in the design of domestic game UI.Taking the game "Warriors of the Wolf" as an example,this research combs and constructs the process framework of game UI design in practice,and strives to refine the design methods and thinking of RPG game UI in the open world.This thesis is mainly divided into three parts: background,practical analysis and summary.Firstly,the author expounds the research background,research status at home and abroad,research purpose and significance of the subject;The second part is the practical analysis.Because the game UI design needs to rely on game planning and art design,the author analyzes and combs the world outlook background,role and prop setting,scene map setting and system planning of the game,and determines the overall aesthetic style of the game through investigation and research;Then,by analyzing the game UI design cases,sort out the interface design skills of excellent design cases,clarify the player’s tasks in the process of practice,carry out the interface interaction design,refine the visual elements,and then carry out the interface visual design.In the process of design practice,this thesis puts forward the design priorities of game UI in different stages,and finally tries to sort out and refine the design methods and ideas of Open World RPG game UI.
【Key words】 Game UI Design; Game interaction; User experience; Open air RPG Games;