节点文献
基于增强现实技术的可佩戴设备游戏交互研究
Study on Game Iteraction Design in Terms of Wearable Device with Augmented Reality
【作者】 李烨;
【导师】 林迅;
【作者基本信息】 上海交通大学 , 工业设计工程, 2016, 硕士
【摘要】 随着计算机图形学和智能硬件的发展,虚拟现实与增强现实技术将逐渐得以大规模商业化。这些技术新的特性将为游戏设计带来新的可能与挑战。目前增强现实技术还没有在头戴式的民用设备上大范围应用但已呈现发展趋势,相应技术平台和规范还未完善。其界面设计和交互方式无法沿用现有触屏游戏的用户界面设计。本文通过研究可佩戴式增强现实设备上的交互操作界面类型与不同平台游戏系统的比较提出适用于增强现实游戏交互设计的通用性原则。并通过设计一款游戏的系统与交互操作探讨如何运用交互原则,为民用可佩戴式增强现实设备的游戏界面交互提供设计参考。
【Abstract】 With the development of Computer Graphic and intelligent hardware,the technologies of Virtual Reality(VR)and Augmented Reality(AR)are enabled to be put into commercial use.These New technologies brought possibilities and challenges to game design.Augmented Reality has merged but not yet widely used on commercial head-mounted wearable devices.Technology platforms and standards have not yet been well developed.As to AR game deign,the experience of interaction design and User Interface design on touchscreen devices cannot simply been used on head-mounted wearable devices.This article studied interaction actions and features of head-mounted AR devices and compared the differences between various devices.The author proposed several interaction design principles for games on AR devices.A game demo has been made with these design principle to indicate how to apply these principles.
【Key words】 Interaction Design; Wearable Device; Game Design; Augmented Reality;