节点文献
基于用户行为逻辑的虚拟现实产品交互设计研究
【作者】 刘巍;
【导师】 段齐骏;
【作者基本信息】 南京理工大学 , 设计学, 2017, 硕士
【摘要】 虚拟现实技术及相关传感技术的发展与进步为虚拟现实产品提供了更加广阔的提升空间。但由于该领域的产品正处于发展阶段,相关的设计规范和标准仍处于探索尝试阶段,目前市场上很多产品从交互体验的角度还存在这很多待优化和完善的地方。用户行为自然化是虚拟现实追求的目标。在虚拟现实产品所构建的场景中,用户的交互行为变得更加丰富;自然交互让用户在交互过程中能够将已具有的知识、经验、习惯和认知直接迁移到虚拟现实交互场景中来。因此,对用户行为分析及其自然化转化可以作为本次研究的切入口。而论文通过利用事件将自然行为转化为自然交互是本次研究的创新所在。本文首先对虚拟现实、交互设计的研究背景和发展现状进行了梳理,并结合对用户行为的分析制定了相应的研究方法;其次本文对虚拟现实和交互设计、特别是自然交互的相关特征进行研究分析,归纳出共通点,并通过案例分析总结出支持自然交互的虚拟现实场景的优势;接着,本文观察分析了传统软件建模过程中用户非自然行为和现实中陶泥捏制过程的自然行为,并突出了自然行为的优越性;然后在此基础之上,本文提出了通过事件对用户自然行为进行编码和解码的方法,同时归纳总结了虚拟现实产品交互设计原则和方法,并构建了基于用户行为逻辑的虚拟现实产品交互设计模型。最后本文利用提出的相关方法和模型对虚拟现实建模场景中的交互行为及呈现效果进行设计实践,探索了自然交互应用于虚拟现实建模场景中的可行性。
【Abstract】 The development and progress of virtual reality technology and related sensor technology provide a broader space for improvement of virtual reality products.However,the product in the field is in its infancy,and relevant design specifications and standards are still in the exploratory stage,so many products in the market still have many places to be improved from the perspective of interactive experience now.Making user behavior naturalization is the goal of virtual reality.In the scene by the virtual reality product,the form of users’ interaction has become richer which allows users to migrate their own knowledge,experience,habits and perceptions directly into the virtual reality interaction scene in the interaction process.Therefore,the logical analysis of user behavior and its naturalization can be used as an entry point into the research,which makes the natural behavior become the natural interaction is the innovation of this study through the use of events.The thesis first reviews the research background and development status of virtual reality and interaction design and develops the corresponding research methods by the analysis with user behavior.Secondly,by studying and analyzing the related characteristics of VR and interactive design,especially natural interaction,the thesis summarizes the advantages of the virtual reality scene that supports the natural interaction through the case analysis.Then,the thesis analyzes the natural behavior of traditional software modeling and the unnatural behavior in the process of reality clay paste kneading,which shows the superiority of natural behavior.Based on this,the thesis proposes a method of encoding and decoding users’ natural behaviors through events.Simultaneously,the thesis summarizes the principles and methods of interaction design of virtual reality products,and an interaction design model of VR product based on user behavior logic is constructed.Finally,making use of the relevant methods and models proposed,the thesis does the presentation effect in the virtual reality modeling scenario,and explores the feasibility of natural interactions in a VR scene.
【Key words】 Virtual reality; interaction design; natural interaction; user behavior; event;