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电子竞技游戏网络直播相关著作权问题研究

Relate Research on the Copyright Issues of E-sports Games Live Online

【作者】 王玥

【导师】 郑平安;

【作者基本信息】 华中科技大学 , 法律硕士(专业学位), 2017, 硕士

【摘要】 在近年来“互联网+”时代的大背景之下,随着以互联网为基础,结合云计算与大数据信息技术产业的迅猛发展,互联网已与不同产业进行了深度融合。借由新的互联网技术,游戏产业规模也在不断扩大,从最早期的单一模型手办到之后越来越多的电子竞技游戏比赛,直到衍生出的最符合互联网思维的游戏玩法-电子竞技游戏网络直播。电子竞技游戏的网络直播是近年来的一个热点话题,由于我国著作权法定类型在立法上的缺陷,以及电子竞技游戏产业商业模式的变化,电子竞技游戏网络直播成为了著作权领域的新问题。游戏直播的侵权纠纷也值得我们关注。如果从当前我国的法律结构上来看,可以尽力地把电子竞技游戏纳入到电影作品以及类电影作品的类型中,更为契合于对电子游戏定性的新型作品理应可被归入著作权法中。游戏玩家的法律地位密切地与游戏设计的类型相关联。在网络上进行游戏直播的方式可分为两种,由于直播方式不同,就导致相应模式下认定为侵权的应于每种模式下的侵权认定准则也是有区别的。因此,针对当前网络游戏直播行业在法律保护方面的困境,厘清在电子竞技游戏网络直播过程中相关权利归属是十分有必要的。本文聚焦的电子竞技游戏网络直播这一新兴领域,其具有较强应用性与实践性。以国内发生的第一例电子竞技直播侵权案作为本文的切入点,引出电子竞技游戏网络直播的相关概念及其产业的发展现状,通过分析引发学术界跟实务界热议的案件争议焦点即电子竞技游戏网络直播中的比赛画面是否构成作品进而受著作权法保护这一问题,并提出比赛画面的可著作权性分析。在得出比赛画面应当为作品,受著作权法保护的前提下,继续讨论电子竞技游戏网络直播过程中涉及的其他著作权问题,并且分析探讨电子竞技游戏网络直播过程中关于著作权的侵权认定及合理使用的限制。最终,结合现行法对电子竞技游戏网络直播相关著作权的保护困境,提出完善当前立法的建议。

【Abstract】 In recent years,with the fast development of Internet industry and the combination of network and information technology like cloud computing and big data,the era named“ Internet +” has already come,which attributes to the deep integration of Internet and various industries.By the new Internet technology,the game industry is in expansion.From the earliest single model to more and more electronic competitive game,and finally the derivation of live webcast of e-sports game which is in accordance with the way of the Internet thinks.The live online webcast of e-sports games is a hot topic in recent years.Due to the shortcomings of the legal type of copyright in China and the change of business model of E-sports game industry,the e-sports live online webcast has become a new problem in the field of copyright.Infringement disputes of the game live online is also worthy of our attention.In China’s current legal framework,the E-Sports game can only be included in the film works and film-like works.There should be a new type of work that is more suitable for electronic games to be written into the copyright law.The legal status of the game players also depends on the type of game design.In the e-sports online webcast,the game can be divided into two modes and the infringement of each mode is different.Therefore,to deal with the current dilemma of the legal protection of E-games industry,it is necessary to clarify the ownership of rights happens in the process of e-sports games live webcast.This paper focuses on the emerging field that is practice oriented.And through the analysis of the first domestic e-sports live webcast,it introduces the concept of e-sports live webcast and the present situation of the development of this industry,With the study of case that is whether pictures of E-sports live webcast are protected by the copyright law,which draws heated discussion in the academic and practice world.And then in this paper I put forward the analysis of game picture copyright.In the end,I reached a conclusion that pictures are works,and they should be protected by the copyright law.Then it discusses other copyright problems involved in the e-sports games live webcast,and analyzes the definition copyright infringement and its reasonable limit.In the end,by analyzing the difficulties of copyright protection in the field of e-sports games live webcast,I put forward suggestions of how to improve the current legislation.

  • 【分类号】D923.41
  • 【被引频次】1
  • 【下载频次】201
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