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主观规范与青少年网络游戏成瘾的关系:同学关系的调节作用
The Relationship between Subjective Norm and Internet Game Addiction in Adolescents:the Moderating Effect of Student Relationship
【作者】 李可;
【导师】 梁晓燕;
【作者基本信息】 山西大学 , 教育硕士(专业学位), 2016, 硕士
【摘要】 近几年来,随着互联网的迅猛发展,网络游戏以其特有的娱乐性不断出现在人们的视野之中,并逐渐成为一种新的娱乐方式。青少年善于接受新生事物,敢于尝试新鲜内容,在网络游戏不断发展的过程中,青少年已经逐渐成为网络游戏使用的主力,他们的日常休闲娱乐活动也开始慢慢被网络游戏所充斥。过去的一些研究通常从个体内在的稳定因素或网络游戏的属性特点着手,没有过多考虑青少年群体的社会人际关系在网络游戏成瘾行为中的作用,很少有学者关注线下青少年的人际互动及综合的环境压力对他们的网络游戏成瘾行为带来的影响。所以,本文重点考察青少年群体的线下压力、现实人际关系与网络游戏成瘾行为的关系,探究主观规范、同学关系对青少年网络游戏成瘾行为的影响机制。本研究采用"主观规范量表","网络游戏成瘾量表"和"同学关系量表",对山西省太原市600名中学生进行调查分析,考察青少年主观规范、同学关系与网络游戏成瘾之间的关系。得出如下结论:1、主观规范、青少年网络游戏成瘾及同学关系的特点:(1)青少年的网络游戏成瘾行为总体处于较低水平;在性别上存在显著差异。(2)青少年在网络游戏行为上感受到的来自于重要他人或团体的社会压力总体较大,即主观规范较高;女生的主观规范的显著高于男生的主观规范;九年级、高中一年级、高中三年级学生的主观规范分别显著高于八年级学生的主观规范。(3)青少年的同学关系总体较好;女生的同学关系显著高于男生的同学关系;七年级学生、九年级学生的同学关系都显著高于八年级、高中二年级学生的同学关系;高中一年级学生的同学关系显著高于八年级学生的同学关系;高中三年级学生的同学关系显著高于八年级、九年级学生的同学关系。2、主观规范、青少年网络游戏成瘾和同学关系的关系:(1)主观规范能够显著地负向预测青少年的网络游戏成瘾行为。(2)同学关系会对青少年网络游戏成瘾行为产生显著的负向影响。(3)同学关系在主观规范和青少年网络游戏成瘾之间起负向调节作用。
【Abstract】 In recent years,with the rapid development of the Internet,online games with its unique entertaining emerging in people’s field of vision,and gradually become a new form of entertainment.Teenagers receptive of new things,dare to try new content,online games in the process of constant development,youth has gradually become the main network used in the game,their daily recreational activities slowly began to be filled with online games.However,the young people to use the network game can easily evolve into an addictive behavior,their learning and life cause great harm.Past studies have generally stabilized from the individual intrinsic factors or attributes characteristics of online games begin without much thought to the role of social relationships in groups of young people online games addictive behaviors,few scholars are concerned about the next line of interpersonal adolescent and the impact of integrated environmental pressure on them to bring online games addictive behavior.Therefore,under this line of research emphasis on the adolescent population pressure,interpersonal relationship with the reality of online games addictive behavior,subjective norm inquiry,the relationship between students of Online Game Addiction Behavior mechanism.In this study,the "subjective gauge Scale","Online Game Addiction Scale" and "relationship between students scale" of Taiyuan,Shanxi investigation and analysis of 600 high school students to study adolescent subjective norm,the relationship between students and online game addiction The relationship between.The following conclusions:1,subjective norms,Internet game addiction and the characteristics ofthe relationship between the students:(1)the Internet game addiction behavior of young people in general is in a low level,there are significant differences in gender.(2)young people in the online game behavior of the upper respiratory tract infection by from important others or groups of social pressure overall larger and higher subjective norm;female subjective norms significantly higher than that of boys.Subjective norm;ninth grade,high grade,high grade three students subjective norm were significantly higher than those of the subjective norms of the eighth grade students.(3)adolescent students well in general,and students relationship was significantly higher than that of male classmates;seventh grade students and students in Grade 9 classmates were significantly higher than that of the eighth grade,students in grade two of senior high school classmates;of students in grade one of senior high school students was significantly higher than that of eighth grade students in schoolmate relationship;relationship of students in grade three of senior high school students was significantly higher than that of the eighth grade,grade students of 93 classmate relation.2,subjective norms,Internet game addiction and the relationship between students:(1)the subjective norm can significantly predict the behavior of Internet game addiction in adolescents.(2)the relationship between the students will have a significant negative impact on the behavior of Internet game addiction.(3)the relationship between the students’ subjective norms and the role of negative regulation in the Internet game addiction.
【Key words】 Subjective norms; Student relationship; Teenagers; Online Game Addiction;
- 【网络出版投稿人】 山西大学 【网络出版年期】2017年 06期
- 【分类号】C912.1;C913.5
- 【被引频次】2
- 【下载频次】414