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穿越小说叙事研究

Studying on the Narration of Back-in-time Fiction

【作者】 刘丹

【导师】 徐妍;

【作者基本信息】 中国海洋大学 , 中国现当代文学, 2013, 硕士

【摘要】 穿越小说是在互联网上兴起的一种原创网络文学,不仅在网络上流行,还流行在纸媒、影视等领域,成为当下最热门的文化现象与文学现象之一,值得学界关注和研究,深受青年读者青睐的文学类型。目前,学界对网络穿越小说研究还处于起步阶段,主要从社会文化的角度关注穿越小说流行的原因,而立足于网络穿越小说故事模式、传播方式、接受方式的分析过于表面化、笼统化,得出的结论往往是负面式的评判,对网络穿越小说文本叙事的内部研究缺少关注。本论文试图从穿越小说的叙事角度入手,对其进行基本叙事模式的分类,探寻其叙述模式的特征。分析其文本生产的过程,穿越怎样成为作者独特的叙事方式,怎样在拼贴中完成文本创作,以及作者与读者互动式的文本生产方式。考察穿越小说的文化意义,人们消费历史的心理,青年群体的成功心态,虚拟空间里的游戏快感等,迎合了大众的审美趣味。可以说,网络写手、受众、媒介三者之间的交流合作共同参与了穿越小说的叙事,并衍生出受众交流的其它公共空间。与传统的读写关系相比,这种虚拟网络里的叙事游戏怎样构筑了大众真实的狂欢,从而得出在新文学机制下网络穿越小说的文化价值与文学意义。论文主要分为三个部分,第一部分写穿越小说叙事模式的构成。主要分为三个模式,宫廷叙事、江湖叙事、“乡村”叙事,梳理每个叙事模式的发展历程,分析每个叙事模式的情节与人物设置,并以个案进行具体的分析。第二部分写穿越小说的文本生产过程。从这样三个方面来分析,穿越作为独特的叙事方式,其中包括人物穿越的方式,时空处理的方式。时空错位中的“拼贴”,或者说网络写手在“拼贴”中完成创作,主要有人物身份的拼贴,古今语言的拼贴,时空文化观念的拼贴。交互式文本的生产方式,主要论述网络写手与读者的文本互动,并以案例进行具体的阐释。第三部分探究穿越小说的文化意义。首先,穿越背后的“历史”消费,主要从穿越小说体现的新型历史观,穿越小说消费历史的表现,穿越小说消费背后的自我宣泄,这三个方面论述穿越小说对历史的消费。其次,穿越折射都市青年群体梦幻的“成功”,青年群体穿越的冲动来自于异时空成功的吸引,这种成功带有现实补偿的功能,以及这种成功体现出穿越人士“清醒的白日梦”。最后,虚拟空间里的游戏快感,主要围绕读写过程中“爽”的快感,以及穿越小说衍生出新型社交里表演的快感,这种虚拟空间里的游戏快感迎合了大众的审美期待。

【Abstract】 The novels rise in the original literature types from the Internet.It becomes one ofthe hottest phenomenon of culture and Literature which is popular in the files ofNetwork print and movies. It is one of literature types which is very popular withyoung readers and occupies our thoughts and research. At the present, Studies onthe novels form the internet are still in the initial stage,The researches are mainlyfocus on the reasons why the novels from the inther are popular.Some researches arebased on the analyse of the mode of the stories、mode of transmission, reception. Theconclusions are often negative type of evaluation beause the analysis is too superficialand general.The studies lack of theThe lack of attention to the narrative text. Thispaper attempts to start form the narrative perspective of the novel’s, the basicclassification of the narrative mode and explores the features of the narrativemode.The research is on the production process of the novel,how it narrativesunqiuely, how it completed the works and the interactive text mode of productionform authors and readers. Studying the cultural significances through the novels,thepeople’s psychological of historical consumption, the success of the mentality of thegreen groups,the excitement from the game which is comes form the virtual space.Allof these cater to the taste of the popular.To say the least, the exchanges and cooperation from the internet writer,thereaders and the Media complete the narrative of the novels.So it derives the other publicspaces form the audiences. Compared with the traditional relationship betweenreading and writing,this kind of writing which caters to the tastes of the public formsthe new cultural value and significance.The thesis mainly divides into three parts,the first part research the novelnarrative form.Mainly dividing into three forms,there are court of narrative、river’slake of narrative and country of narrative. In the history,comb the development ofeach narrative mode. Analysis plot and character set of each narrative Through thethe concrete case. The second part analyzes Back-in-time Fiction process of text production. From three aspects to analyze,there is a unique way of back-in-time.Itincludes the way of characters and space-time. Space-time dislocation of the "collage",or the network writers created in the "collage". There are he identity of the characterscollage, language of cancient and modern collage,,cultural and concept ofspace-time collage. Interactive text mode of production, mainly discusses the textualinteraction network writers and readers. The case will carry on the concreteexplanation.The third part explores through the cultural significance of the novel.First of all,the "history" is in the consumption. It includes the new version ofhistory of Back-in-time Fiction,the performance of history consumption and behindthe consumption of self-expression. Second, Back-in-time Fiction refracts of dream"success" of the urban youth groups, youth groups across the impulse comes from adifferent space-time successfully attracting, Finally, this success has with realisticcompensation function. As well as the success is people "lucid dream". this gamepleasure is in the new social performance.It is to cater to the public’s aestheticexpectation.

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