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面向EAI的信息标准化策略与编码本体化技术
Study on the Strategies of Information Standardization and Ontology-based Methods of Information Coding Towards EAI
【作者】 李曙光;
【导师】 王俊彪;
【作者基本信息】 西北工业大学 , 管理科学与工程, 2007, 硕士
【摘要】 本文从制造企业的信息化现状和需求出发,分析了企业信息集成和应用集成的关系,认为信息集成是应用集成的重要基础,它将使应用集成的效果更加显著。进一步又罗列了影响信息集成效果的因素,运用层次分析法进行分析,得出信息标准化的程度是影响信息集成效果的最主要因素的结论。 应用博弈论的相关思想和方法分析了企业信息标准化的实施现状,包括对典型非合作博弈的分析和对合作博弈关键问题的探讨,找出了影响信息标准化工作开展的主要困难和问题,提出了基于博弈分析的信息标准化实施的策略。在博弈策略指导下,提出了企业统一信息编码体系的概念并说明了体系的主要内容,企业统一信息编码体系是一种有效的实施信息标准化的途径和方法。 统一信息编码是企业统一信息编码体系的核心内容,在企业的语义化、智能化的应用集成需求的背景下,本文将本体论应用到企业统一信息编码体系的构建过程中,定义了统一信息编码本体(Onto-Code)的概念,并设计了一种信息编码领域本体的构建方法。统一信息编码本体及其构建方法对于企业信息集成和应用集成中面临的本体标识、描述、建立、存储、扩展、映射以及标准化等工作具有巨大的推进作用,从而为面向企业信息集成与应用集成的语义本体的定义和建立提供了一种较为理想的解决方案。 针对统一信息编码的生成以及信息编码本体的构建问题,本文设计了一种可重构信息编码本体软件——ONTO-CODE,设计了软件的系统结构、功能模块以及数据库结构,并在J2EE平台上开发、实现并部署了基于Struts框架的程序。ONTO-CODE软件系统实现了自定义编码规则的功能,并且使用Protege-OWL API成功地实现了对信息编码本体模型的定义、写入和存储等操作。基于生成的统一信息编码数据和本体模型,本文提出了一种动态映射的应用模式。 本文还分析了企业应用集成的现状,提出了基于Web Services的解决方案,并叙述了Web Services的核心技术及应用框架。在此基础上提出了语义WebServices的概念和框架,并分析了语义Web Services的语义要素,最终设计并说明了基于信息编码本体(Onto-Code)的语义Web Services框架。
【Abstract】 This paper analyzes the relation between the manufacturing enterprise information integration (EII) and enterprise application integration (EAI), and it comes to the conclusion that EII is the foundation of EAI. Furthermore, all the factors of the effect of EII are collected and analyzed by the Analytic Hierarchy Process (AHP), and the AHP concludes that the level of the enterprise information standardization (EIS) is the most important factor for EII.There is a predicament of the EIS recently, therefore, this paper applies game theory to EIS’s problems analysis, and it includes the cooperative game analysis and non-cooperative game analysis. Through the analysis of the EIS’s problems, the game strategy of EIS is set up. Thereby, the concept and content of enterprise uniform information classification and coding system (UICCS) are defined according to the game strategy. The UICCS is an effective solution and approach for the EIS.The uniform information classification and coding (UICC) is the core of UICCS, this paper applies Ontology theory for UICC and defines the concept of the UICC Ontology as Onto-Code, further, designs the methods of Onto-Code building. Onto-Code is an excellent solution for Ontology’s identification, description, mapping and standardization and it is also an advanced method for building domain Ontology towards information integration and application integration in the semantic environment.For the building the UICC and Onto-Code, this paper researches and develops reconfigurable aided software of Onto-Code as ONTO-CODE. The ONTO-CODE based on the J2EE platform and Struts framework achieves the function for free defining rules, also has the function for automatic defining, writing and saving the Onto-Code model by the Protege-OWL API.Based on the actuality and requirement of EAI, the solutions and frameworks of Web Services (WS) and Semantic Web Services (SWS) are described and analyzed in this paper. Through the analysis of the semantic factors of SWS, this paper builds a new framework for SWS based on Onto-Code.
【Key words】 information standardization; Game Theory; information classification and coding; Ontology; Semantic Web Services;
- 【网络出版投稿人】 西北工业大学 【网络出版年期】2007年 01期
- 【分类号】TP311.52
- 【被引频次】4
- 【下载频次】209