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快乐与意义:电子游戏及其场域

Happiness and Meaning: Electronic Game and Its Field

【作者】 任文启

【导师】 陈晓龙;

【作者基本信息】 西北师范大学 , 社会学, 2006, 硕士

【摘要】 论文以电子游戏为研究对象,以文化场域为基本分析工具,力图求解到底什么是电子游戏,人们在电子游戏中又可以获得什么,是什么动力牵引着如此之多的人去玩电子游戏,它的文本有何吸引力,玩家们又是怎样理解电子游戏,电子游戏到底形塑了怎样一个场域以及它体现和表达了玩家及其现时代人们怎样的生活现状和心理状况等等诸多问题。论文发现,电子游戏作为一个现代社会的历史性产物,在其场域中,由于意义的碎片化、快乐与意义的互构,使得其具有丰富而复杂的文化社会学意义,反映出现代人所面临的文化上的困惑。论文还期望能对由电子游戏所引发的一些社会问题作一个新的解读和阐释,并期望对电子游戏的文化场域作一个全景式的描述,以便能为后来者提供灵感和激发。

【Abstract】 The thesis regards electronic game as the research object, regard culture field as analytic tools. The purpose of this thesis is trying to deal with a large number of problems by way of electronic games, such as what is an electronic game to try hard to ask solving? What can people obtain from electronic game? Why a great mount of people is absorbed by electronic games? What appeal does its text have? How do the players understand the electronic game? How is it a field that the electronic game has been really molded? What kind of life situation and psychological state has been reflected and expressed now. It is found that the electronic game is as the historical result of a modern society, in the field, because of fragment meaning, the happiness with the not constructing each other of meaning, make it have abundant and complicated culture sociology meaning, reflect that takes the place of the puzzlement on people’s culture faced. The thesis still expects to be able to do a new understanding and explanation to some social concerns caused by electronic game, and expects to do the description of a field type to the culture view of the electronic game, in order to offer the inspiration and enlighten to latecomer.

  • 【分类号】C912.4
  • 【被引频次】3
  • 【下载频次】796
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