节点文献
教育游戏在学科教学中的应用研究
The Application Modes Research on Educational Game in Subject Teaching
【作者】 苗红意;
【导师】 丁革建;
【作者基本信息】 浙江师范大学 , 课程与教学论, 2006, 硕士
【副题名】以初中信息技术学科为例
【摘要】 随着课程改革的不断深入,我们发现用传统的教学方式、方法很难从根本上改变教育教学的现状,也无法完全体现新课程的教育理念。而教育游戏所包含的特征、教育功能、学习机制却为新课程改革所提倡的教育理念的实现提供了一种新的途径。本论文以中学信息技术课程为例,把教育游戏引入信息技术学科教学,并以相关学习理论为指导,构建了一系列切实可操作的应用模式。 本论文从分析游戏的内在精神出发,认为游戏精神即自由精神、主体精神和体验精神与新课程的理念不谋而合,而教育游戏是对传统游戏精神的延续和拓展,它不但继承了传统游戏的游戏精神,更重要的是具有教育的功能,因此,把教育游戏应用于教学不但使教学过程充满乐趣和动机,而且有利于培养学生的主动性、积极性和创造性,是在现有教学模式上的一次积极探索。 本文首先对游戏的内涵作了一番追根溯源的考察,揭示游戏之于人的意义。接着对游戏与教学的关系进行了回顾,最后总结了游戏的主要精神以及它与新课程之间的关系。 在对游戏分析的前提下,本文探讨了教育游戏的特征,它在继承了传统游戏的游戏性特征的同时具有教育性特征。它具有引发学习动机,促进主体性、社会性、创新意识、认知能力、信息素养的发展,因此非常具有教育意义。 接着,作者在实践探索的基础上总结了教育游戏在信息技术学科教学上的三种应用模式:技能操作式、问题探究式和虚拟协作式。从教育游戏的类型出发分析其内部的学习机制,然后构建相应的应用模式,最后进行案例分析。 本文的最后还简要分析了教育游戏在教学应用中存在的一些问题,针对这些问题,从教育游戏的设计和应用两个方面提出了一些解决的策略。
【Abstract】 With the development of the curriculum reformation, we find that it is difficult to change the current status of education and instruction by traditional teaching methods; it also can’t embody the new educational idea of curriculum entirely. While educational PC game which includes it’s characteristics 、 educational function and learning mechanism can provide a new approach to realize them. This thesis takes the "IT course in middle school" as a case, introduces educational game into information technology class instruction and constructs a series of easily operable application models under the theoretical instruction of correlative learning theory.Based on the analysis of game-spirit, we considers that game-spirit which consists of the free spirit> the subjective spirit and the experienced spirit accords with the new educational idea of curriculum. Educational game is the historical continuity and expansion of traditional game which not only continues the game-spirit of traditional game, but also expanses it educational functions. So the application of educational game in subject teaching is a positive explore on the current teaching models. It makes the teaching process full of pleasure and motivation. Furthermore it can benefit the students to cultivate their initiative、 positivity and creativity.At first, the thesis makes trace for the root of game, reveal the meaning of game on man. Second look back the relationship between game and teaching. At last summarizes the game-spirit and the relationship between new curriculum and game-spirit.Under the premise of the analysis of game, this thesis gropes after the characteristics of educational game which not only continues the game-spirit of traditional game, but also expanses it educational functions. It can evoke study’s motivation, promote the development of subjectivity、sociality、 creative consciousness 、cognitive ability and information literacy.On the base of above, the thesis constructs three types of application models of educational game on subject teaching : skill- practice model、 question-inquiry model and virtual-collaboration model. From the type
【Key words】 game; educational game; game-based learning; game-based teaching; online-educational game;
- 【网络出版投稿人】 浙江师范大学 【网络出版年期】2006年 12期
- 【分类号】G633.67
- 【被引频次】111
- 【下载频次】5441