节点文献
以游戏开发为引导的面向对象程序设计课程教学探索
The teaching of object-oriented programming course based on game development
【摘要】 针对大学本科面向对象程序设计课程难度大、实践性强、学生初始学习兴趣不高的问题,通过分析该课程的核心教学内容,提出依托热门游戏的开发来引导教学的方法,重点阐述在面向对象的三大特性——继承、封装和多态教学中,如何利用这三大特性进行游戏中模块结构、数据交互、函数调用等的设计开发,并利用这三大特性开展防游戏沉迷的思政教学,从而形成可充分激发学生学习兴趣、提升实践能力的课程教学参考方案。
【Abstract】 The teaching fot the undergraduate course of object-oriented programming have the challenges of high difficulty,strong practicality,and low initial learning interest among students.Based on the analysis of this course’s core teaching content,this paper proposes a teaching methodology that uses the popular game development as the cases for assisting the course’s teaching.The focus is on designing the teaching cases that can apply the object-oriented programming’s three characteristics of inheritance,encapsulation,and polymorphism to perform the game’s development of module structures,data interaction,and function within the teaching of these three characteristics.Also,we design the ideological and political teaching ideas for preventing student from game addiction in terms of these three characteristics.Therefore,the teaching reference can be obtained for fully stimulating students’ learning interest and enhancing their practical abilities.
【Key words】 object-oriented programming; course teaching; game development; prevention of game addiction;
- 【文献出处】 计算机教育 ,Computer Education , 编辑部邮箱 ,2026年03期
- 【分类号】G642;TP311.1-4
- 【下载频次】136