节点文献

从消费到共构:二次元青年角色“产消合一”实践转向研究——基于数据库消费理论分析

From Consumption to Co-construction : Research on the Practical Turn of the Role of Anime Fandom Youth ’s " Integration of Production and Consumption "

  • 推荐 CAJ下载
  • PDF下载
  • 不支持迅雷等下载工具,请取消加速工具后下载。

【作者】 王璐远; 张军;

【Author】 Wang Luyuan;Zhang Jun;

【机构】 安徽大学;

【摘要】 二次元青年的亚文化实践已逐渐从单向度角色消费转向为消费与文化生产共生。本研究以数据库消费理论为指导,通过深入访谈15名二次元青年,揭示其围绕二次元角色符号所展开的实践转向。研究发现其呈现出三重逻辑:消费端青年群体将角色解码为情感的符号载体进行消费;生产端以情感为驱动展开突破官方叙事边界的生产创作;“产消合一”以数字平台为中介形成文化资本的动态转化及个体与平台、官方的博弈。本研究拓展了数据库理论的应用范围,提出“平台化数据库理论”,认为二次元青年“产消合一”的实践转向具有复杂意义,为理解数字时代青年亚文化实践提供了理论分析。

【Abstract】 The subculture practice of the anime fandom youth has gradually shifted from one-dimensional role consumption to the symbiosis of consumption and cultural production. Guided by the database theory, this study reveals the practical turn around the role symbols of the anime fandom youth through in-depth interviews with 15 anime fandom youth. The study found that it presents a triple logic: the youth group on the consumer side decodes the role as a symbol carrier of emotion for consumption; the production side is driven by emotion to carry out production creation that breaks through the official narrative boundary; the integration of production and consumption forms the dynamic transformation of cultural capital and the game between individuals, platforms and officials through the digital platform. This study expands the application scope of database theory, puts forward the "platform database theory", and holds that the practical turn of the anime fandom youth’s " integration of production and consumption" has complex significance, which provides a theoretical analysis for understanding the youth subculture practice in the digital age.

【基金】 国家社科基金“青年主播群体‘劳动异化’机制与治理研究”(项目编号:24BSH071)阶段性成果
  • 【文献出处】 北京青年研究 ,Beijing Youth Research , 编辑部邮箱 ,2026年01期
  • 【分类号】G05;C913.5;C913.3
  • 【下载频次】122
节点文献中: 

本文链接的文献网络图示:

本文的引文网络