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互动与体验:空间叙事在数字游戏设计中的研究综述

Interaction and experience: a review of research on spatial narrative in digital game design

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【作者】 张宗登向莹

【Author】 ZHANG Zongdeng;XIANG Ying;School of Packaging Design and Art,Hunan University of Technology;

【机构】 湖南工业大学包装设计艺术学院

【摘要】 近年来,空间叙事在数字游戏设计中的应用日益广泛,但当前空间叙事理论的研究主要集中于文学及电影领域,而在数字游戏设计方面的研究尚处于探索阶段。通过梳理空间叙事理论的概念及相关研究成果,分析空间叙事在数字游戏设计中的应用现状,并结合数字游戏设计的空间叙事特征与设计原则,探讨如何进一步拓展空间叙事在该领域的应用广度与深度。文章运用文献分析法与归纳法,探究空间叙事在数字游戏设计中的应用方向和发展动态,以期为设计师提供参考,帮助其更好地理解用户需求和行为,提升用户互动与体验,实现更精准的设计定位与实践指导。

【Abstract】 In recent years, spatial narrative has been increasingly used in digital game design. However, at present, the research on spatial narrative theory has mainly focused on literature and film, while the research on digital game design is still at an exploratory stage. By clarifying the concepts and related research results of spatial narrative theory, this paper analyzes the current application status of spatial narrative in digital game design. Integrating the unique characteristics and design principles of digital game design, this paper further explores how to further expand the breadth and depth of its application in this domain. Utilizing literature analysis and induction methods, the study investigates the development dynamics of spatial narrative in digital game design, with the aim of providing reference for designers. This will help them better understand user needs and behaviors, enhance user interaction and experience, and achieve more accurate design positioning and practical guidance.

【关键词】 空间叙事游戏设计互动体验
【Key words】 spatial narrativegame designinteractionexperience
【基金】 国家社会科学基金艺术学项目“中国当代设计方法论研究”(22BG136);湖南省社会科学基金项目“湖南瑶族传统刺绣图案谱系整理与传承研究”(23JD03)
  • 【文献出处】 江苏理工学院学报 ,Journal of Jiangsu University of Technology , 编辑部邮箱 ,2025年04期
  • 【分类号】J904;G899
  • 【下载频次】112
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