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基于Construct 3的射击类游戏设计与开发——以飞机大战为例
Design and Development of Shooting Game Based on Construct 3: Taking the Airplane Battles as an Example
【摘要】 Construct 3作为小而精的H5跨平台游戏引擎,强大的交互性和用户友好性使其在2D游戏开发方面独具优势。借助Construct 3重构经典射击类游戏“飞机大战”,通过Event Sheet实现游戏中背景循环滚动、动画导入、角色创建与随机运动、游戏难度控制、游戏变量控制等主要功能。经过测试,游戏可打包发布成Web、移动设备和PC端.exe格式,游戏交互、特效运行流畅,游戏变量与难度控制处于合理范围。
【Abstract】 As a small and refined H5 cross platform game engine, Construct 3 has unique advantages in 2D game development due to its strong interactivity and user-friendly nature. The article uses Construct 3 to reconstruct the classic shooting game “Aircraft Battle”. Through the Event sheet, the main functions of the game include background loop scrolling, animation import, character creation and random motion, game difficulty control, and game variable control. After testing, the game can be packaged and published in the Web, mobile devices, and PC.exe formats, and the game interaction, smooth operation of special effects, variables, and difficulty control are within a reasonable range.
- 【文献出处】 微型电脑应用 ,Microcomputer Applications , 编辑部邮箱 ,2024年02期
- 【分类号】TP317
- 【下载频次】386