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AIGC赋能下的儿童智能绘画游戏设计研究
Design of Children’s Intelligent Drawing Games Empowered by AIGC
【摘要】 目的 探讨AIGC支持的人机智能协同创作应用于学龄前儿童(3~6岁)美术教育并培养儿童艺术创造力的潜力和方法。方法 基于学龄前儿童美术教育与人工智能融合的背景,通过对学龄前儿童数智化美术教育产品现状和AIGC在儿童绘画表达中实际应用现状的分析,讨论了AIGC应用于学龄前儿童美术教育的机会和潜力。从人机协同的特征出发,分析人机智能协同绘画的研究案例,探讨了AI与儿童的人机关系。结果 归纳出AIGC可以通过提升能力、激发创意和协作共创三种方式赋能儿童绘画创作,提出了基于人机智能协同的学龄前儿童绘画游戏设计策略,即AI在儿童创作的不同阶段可以作为协助者、启发者、激励者、共创伙伴、再创造者,并据此设计了儿童绘画游戏Artventure。结论 AIGC在辅助绘图、协同创作和灵感激发上具有独特优势。AIGC赋能下的儿童美术教育产品不仅有助于提高儿童绘画创作能力,更能指导“α世代”对个性化的追求和数字素养的培养,以便适应未来人机协同合作的新模式。
【Abstract】 The work aims to explore the potential and ways to apply AIGC-supported human-AI co-creation to art education for preschoolers(ages 3-6) and foster children’s artistic creativity. Based on the background of the integration of preschoolers’ s art education and AI, the opportunities and potential of AIGC application to art education for preschoolers were discussed through the analysis of the current situation of digital-intelligent art education products for preschoolers and the current situation of AIGC’s practical application in children’s painting expression. Starting from the characteristics of human-computer collaboration, the research case of drawing by human-AI collaboration was analyzed, and the human-computer relationship between AI and children was discussed. It was concluded that AIGC could empower children’s drawing creation in three ways, namely, enhancing ability, inspiring creativity and collaborative co-creation. The design strategies of preschoolers’ s drawing game based on human-computer intelligence collaboration was proposed, i.e., AI could act as a facilitator, inspirer, motivator, co-creation partner, and re-creator at different stages of children’s creativity, and a children’s drawing game called Artventure was designed accordingly. AIGC has unique advantages in assisted drawing, collaborative creation and inspiration. AIGC-empowered children’s art education products not only help to improve children’s drawing ability, but also point to the pursuit of personalization and the cultivation of digital literacy of the "α-generation", so as to adapt to the new mode of human-computer collaboration in the future.
【Key words】 AIGC; preschoolers; art education; human-AI collaboration; game design;
- 【文献出处】 包装工程 ,Packaging Engineering , 编辑部邮箱 ,2024年08期
- 【分类号】TP317;TP18
- 【下载频次】175