节点文献

大学生网络游戏使用态度量表的编制

The compilation of the attitude scale of college students′ online game usage

  • 推荐 CAJ下载
  • PDF下载
  • 不支持迅雷等下载工具,请取消加速工具后下载。

【作者】 崔健王占强杨可冰杨清艳刘艳赵荣江牛雅娟

【Author】 CUI Jian;WANG Zhan-qiang;YANG Ke-bing;YANG Qing-yan;LIU Yan;ZHAO Rong-jiang;NIU Ya-juan;Chengde Medical College;Beijing Huilongguan Hospital;

【通讯作者】 牛雅娟;

【机构】 承德医学院北京回龙观医院

【摘要】 目的 构建大学生网络游戏使用态度结构模型,编制信效度较好的大学生网络游戏使用态度量表。方法 结合文献查阅和个人访谈形成初步项目池,经过专家评议、学生阅读、探索性因素分析等项目分析以及验证性因素分析、信效度检测形成正式量表。对全国五所大学的本科生发放纸质版调查问卷,探索性因素分析发放566份,验证性因素分析和信效度分析发放522份,年龄范围在17~25岁。结果 《大学生网络游戏使用态度量表》共18个条目,分为认知、情感、行为倾向三个维度,其中认知维度7个条目,情感维度5个条目,行为倾向维度6个条目。大学生网络游戏使用态度量表的Cronbach′s α系数是0.875,重测信度是0.715,效标关联效度为0.602,结构模型拟合度良好(χ~2/df=2.407,RMSEA=0.052)。结论 大学生网络游戏使用态度量表信效度良好,可以作为测量我国大学生网络游戏使用态度的工具。

【Abstract】 Objective To construct a structural model of college students′ online game usage attitudes and to develop an online game using attitude scale for college students with good reliability and validity. Methods The preliminary item pool was formed by combination with literature review and personal interviews. After experts′ review, students′ reading, exploratory factor analysis and other item analysis, as well as validation factor analysis and reliability testing, the formal scale was formed. Paper copies of the questionnaire were distributed to undergraduate students at five universities across China. The total of 566 copies of the exploratory factor analysis were distributed. Validating factor analysis and reliability analysis were conducted on 522 items. The age range was from 17 to 25 years. Results The Attitude Towards Online Game Use Scale for Undergraduates has 18 items, which was divided into three dimensions: cognitive, affective and behavioural tendencies. Among them, there were 7 entries in the cognitive dimension, 5 entries in the affective dimension and 6 entries in the behavioral tendency dimension. The Cronbach′s coefficient of the Online Game Attitude Scale for college students was 0.875, the retest reliability was 0.715, and the validity of the correlations was 0.602. The structural model fit was good(χ~2/df=2.407, RMSEA = 0.052). Conclusion The reliability and validity of the Online Game Usage Attitude Scale for College Students are good. It can be used as a tool to measure the attitudes of online game use among college students in China.

【基金】 首都临床诊疗技术研究及转化应用项目(Z211100002921039)
  • 【文献出处】 中国药物依赖性杂志 ,Chinese Journal of Drug Dependence , 编辑部邮箱 ,2023年02期
  • 【分类号】G899;G449
  • 【下载频次】305
节点文献中: 

本文链接的文献网络图示:

本文的引文网络