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基于设计的研究与教育游戏设计应用

Design-based Research and Applications in Educational Game Design

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【作者】 曾嘉灵张鹏尚俊杰

【Author】 Zeng Jialing;Zhang Peng;Shang Junjie;Teachers College, Columbia University;Lab of Learning Sciences, Graduate School of Education,Peking University;

【通讯作者】 尚俊杰;

【机构】 哥伦比亚大学教育学院北京大学教育学院学习科学实验室

【摘要】 如何设计科学、有效、有趣的教育游戏现已成为教育游戏研究的关键所在,基于设计的研究能够通过设计的方式解决真实情境中的复杂问题,实现理论与实践的双重提升,对于这一关键问题的突破具有重要意义。该文梳理了基于设计的研究的特征与阶段模型,并据此开展了教育游戏《方块消消乐》的设计研究,以解决小学数学几何学习中折叠与展开教学问题。结果表明,经过三次迭代设计的《方块消消乐》能够显著提升学生的几何学习成绩和空间能力,帮助学生克服几何学习困难。同时,研究生成、丰富和完善了包含认知设计、动机设计、调节设计三个维度的教育游戏设计原则,揭示理论与实践的相互作用,以期为教育游戏研究者和实践者提供范式与参考。

【Abstract】 How to design and develop scientific, effective, and interesting educational games has become the critical question of educational game research. Design-based research can solve complex problems in real situations and achieve both practical and theoretical improvement, which is of great significance for educational design research, including educational games. Therefore,this paper systematically reviewed the design-based research method’s characteristics and iterative process model. Based on this,the design-based research of an educational game, Cube Elimination, was conducted to solve the problem of folding and unfolding learning in elementary school math learning. The results showed that, after three iterative design circles, Cube Elimination significantly improved students’ knowledge learning performance and mental folding ability. Moreover, the research generated and improved the educational game design principles, indicating the interactive improvement of theory and practice.

【基金】 北京市教育科学“十四五”规划2021年度延续课题“基于学习科学和游戏化学习的学习能力培养研究”(课题编号:CEFA21067)研究成果
  • 【文献出处】 中国电化教育 ,China Educational Technology , 编辑部邮箱 ,2022年08期
  • 【分类号】G434;G623.5
  • 【被引频次】1
  • 【下载频次】1524
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