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数字劳动视域下的移动游戏陪练:剥削、异化与反抗

Mobile Game Companion from the Perspective of Digital Labor:Exploitation,Alienation and Resistance

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【作者】 燕道成; 蒋青桃; 陈蓉;

【Author】 Yan Daocheng;Jiang Qingtao;Chen Rong;

【机构】 湖南师范大学新闻与传播学院;

【摘要】 数字经济时代,娱乐消费与生产日趋一体化,网络游戏领域价值创造的结构与方式也因此改变。移动游戏陪练伴随着移动游戏市场扩张而诞生,从数字劳动理论出发,移动游戏陪练的劳动可分为雇佣型有酬数字工作和非雇佣型无酬数字劳动。作为由数字技术改写的数字工作,移动游戏陪练面临着平台的剥削,包括平台隐性时间控制下的形式吸纳、平台规训下的实质吸纳和平台垄断逻辑下的抽成剥削。作为数字时代的无酬数字劳动,移动游戏陪练在创造使用价值时,也在生产为游戏商和平台所占据的剩余价值,面临劳动过程异化、劳动者自我景观异化和劳动产品反噬性异化。面对剥削与异化,他们主要通过断链接、建私域和聚言论三种方式进行反抗。

【Abstract】 In the digital economy,the consumption and production of entertainment are increasingly integrated.The structure and mode of value creation in online gaming have also changed. Gaming companion was born with the expansion of the mobile game market. According to digital labor theory,the digital labor of companions in mobile gaming can be divided into two types:paid digital work and non-paid digital labor. Digital work has been transformed by digital technology. A mobile game companion faces three forms of capital exploitation by the platform:the formal absorption under the implicit time control of the platform,the substantive absorption under the discipline of the platform,and large commissions under the monopoly logic of the platform. As unpaid digital labor,companions create use value while also producing surplus value which is seized by developers and platforms. They face the alienation of the labor process,the alienation of workers’ self-landscape,and the feedback alienation of labor products.In response,they mainly express their resistance by resignation,creating private channels,and gathering comments.

【关键词】 数字劳动; 移动游戏陪练; 剥削; 异化; 反抗;
【基金】 国家哲学社会科学基金重点项目“大数据时代青少年网络意识形态引导研究”(项目编号:20AXW010)的阶段性研究成果
  • 【文献出处】 新闻与传播研究 ,Journalism & Communication , 编辑部邮箱 ,2022年05期
  • 【分类号】G899;G206
  • 【被引频次】1
  • 【下载频次】3404
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