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波函数坍缩算法在数字城市仿真中的应用研究

Application of Wave Function Collapse Algorithm in Digital City

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【作者】 廖浩宏韦宇炜罗立宏

【Author】 LIAO Hao-hong;WEI Yu-wei;LUO Li-hong;Guangdong University of Technology;

【通讯作者】 韦宇炜;

【机构】 广东工业大学

【摘要】 针对目前市场虚拟仿真项目中所存在的大型场景建模制作时间长、成本高,无法实现虚拟自由场景快速化、程序生成合理化等问题,采用波函数坍缩算法进行场景模型实时生成,采用动态调度算法进行调度显示,并基于Unity实时3D互动内容制作平台构建虚拟漫游测试。经过研究并制作出无边界的虚拟城市漫游仿真系统。通过实验数据测试可以得出,通过波函数坍缩算法程序化生成虚拟场景,使得系统稳定性和搭建设计便捷性得到很大的提高,可解决大型场景搭建成本高且漫游平台加载缓慢、帧率不稳定等问题。

【Abstract】 In view of the problem of a long time and the high cost of large-scale scene modeling in virtual simulation projects on the market, it is impossible to realize the rapidity of virtual free scenes and the rationalization of program generation. From the perspective of this problem, the wave function collapse algorithm was used to generate the scene model in real-time, and the dynamic scheduling algorithm was used for scheduling display. The virtual tour test was built based on the Unity real-time 3D interactive content production platform. Finally, a virtual city roaming simulation system without boundaries was developed. Through the test of experimental data, it can be concluded that the wave function collapse algorithm is used to programmatically generate the virtual scene, which greatly improves the stability of the system and the convenience of the construction and design, thus solving the problems such as the high construction cost, slow loading of roaming platform and unstable frame rate of the large-scale scene.

【基金】 国家重点研发计划资助项目(2018YFB1004902);教育部人文社科项目(20YJAZH073)
  • 【文献出处】 计算机仿真 ,Computer Simulation , 编辑部邮箱 ,2022年03期
  • 【分类号】TU984;TP391.9
  • 【下载频次】110
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