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第二语言教育游戏设计策略研究

A Study on Strategies of Game Design for Second Language Education

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【作者】 魏小东; 张凯;

【Author】 WEI Xiaodong;ZHANG Kai;School of Educational Technology, Northwest Normal University;

【机构】 西北师范大学教育技术学院;

【摘要】 教育游戏对第二语言的学习有积极的教育价值,它能够将教育和游戏有效整合,进而显著地促进第二语言知识的习得,从而提升学习者的学习体验和学习效果。文章总结了教育游戏对于改善激发第二语言的学习动机和沟通意愿的优势,梳理了教育游戏对强化第二语言学习目标,提升第二语言认知能力的重要作用,同时归纳了教育游戏应用于第二语言学习中存在的认知负载过重、情感过滤和语言自然交流缺乏的问题。提出了第二语言教育游戏的设计策略。研究指出,教育游戏设计者应通过低认知负载的游戏交互为学习者提供具备即时激励的学习任务;学习者可以在教育游戏支持的上下文推理情境中学习语言知识;教育游戏要为学习者提供主动交流与输出的环境,提供针对性的第二语言纠错功能;教育游戏可以利用多模态感知技术支持个性化学习与情感反馈;教育游戏应构建虚实融合的学习环境支持正式与泛在相结合的语言学习方式。

【Abstract】 Educational games have a positive educational value for second language learning, as they can effectively integrate education and play to significantly promote the acquisition of second language knowledge, and thus effectively boost learners’ learning experiences and learning outcomes. This paper summarizes the advantages of educational games in improving motivation and willingness to communicate in a second language, and sorts out the important role of educational games in strengthening second language learning goals and boosting second language cognitive abilities. Meanwhile, this paper summarizes the problems of cognitive overload, emotional filtering and lack of natural language communication in the application of educational games to second language learning. The design strategies of second language educational games are proposed. This study suggests that educational game designers should provide learners with immediate motivational learning tasks through game interactions with low cognitive load; learners can learn language knowledge in contextual reasoning situations supported by educational games; educational games should provide learners with an environment for active communication and output, and provide targeted second language error correction; educational games can use multimodal perception technology to support personalized learning and emotional feedback; educational games should build a learning environment that integrates virtuality and reality to support formal and ubiquitous language learning.

【基金】 2020年度国家自然科学基金项目“基于虚拟化身的光学透射式AR学习环境教学代理研究”(项目编号:62067009);甘肃省教育科学“十三五”规划2019度重点课题“基于AR技术的藏族学龄前儿童汉语游戏化学习环境研究”(课题编号:GS[2019]GHBZ128)
  • 【文献出处】 电化教育研究 ,e-Education Research , 编辑部邮箱 ,2022年05期
  • 【分类号】G434;H09
  • 【下载频次】698
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