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基于TPIL框架的教育游戏APP设计——以“口袋叮当”教育游戏APP为例

The Design of Educational Game APP Based on TPIL Framework ——Taking the “Pocket Ding Dang” as an Example

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【作者】 孙艳王莹顾维彬李施璋葛岩

【Author】 SUN Yan;WANG Ying;GU Wei-bin;LI Shi-zhang;GE Yan;School of Computer Science and Technology, Beihua University;School of Management, Jilin University;

【通讯作者】 葛岩;

【机构】 北华大学计算机科学与技术学院吉林大学管理学院

【摘要】 设计良好的教育游戏APP,能激发学习者的学习动机,使学习者产生愉悦的学习心境,取得最优的学习成效。基于此,文章首先以内隐学习理论和教学过程理论为理论基础,构建了TPIL框架。随后,文章基于TPIL框架,提出了教育游戏APP的设计原则,构建了教育游戏APP设计模型。最后,文章应用基于TPIL框架的教育游戏APP设计模型,开发了一款适用于学龄儿童的英语字母教育游戏APP——"口袋叮当",并对其游戏内容的设计进行了介绍。TPIL框架和基于TPIL框架的教育游戏APP设计模型的提出,可为教育游戏APP的设计提供理论参考,而在此基础上开发的游戏案例有助于推动教育游戏APP的研发与应用。

【Abstract】 A well-designed educational game APP can stimulate learners’ learning motivation, let learners have a pleasant learning mood and achieve the best learning achievement. Based on this, the paper firstly build the TPIL framework based on implicit learning theory and teaching process theory. Subsequently, based on the TPIL framework, the design principles of educational game APP were proposed, and the design model of the educational game APP was constructed. Finally, an English alphabet educational game APP for school-age children——"Pocket Ding Dang" was developed using the design model of the educational game APP based on the TPIL framework, and the specific design of its game content was introduced. The proposals of the TPIL framework and the educational game APP design model based on the TPIL framework can provide theoretical reference for the design of educational game APP, and the game cases developed on this basis will help promote the development and application of educational game APP.

【基金】 吉林省教育科学“十三五”规划重点课题“互联网背景下的虚拟实验教学实践创新研究”(项目编号:ZD17021)的阶段性研究成果
  • 【文献出处】 现代教育技术 ,Modern Educational Technology , 编辑部邮箱 ,2021年02期
  • 【分类号】TP311.56;G613.2
  • 【被引频次】12
  • 【下载频次】996
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