节点文献
喻理于例、手到心到:“应用信息论”导论课的设计
The Design of the Introduction Course of Applied Information Theory
【摘要】 通过多年研究生新生课程"应用信息论"的教学实践,教学团队总结凝炼了一套引导学生们克服畏难心理、快速理解信息量、信息熵等基本概念的方法。在"应用信息论"的导论课堂,通过一个天平称重的益智游戏导入信息量概念,运用头脑风暴法讨论信息量及信息熵的数学形式,多视角解读最大熵定理,达到喻理(信息论)于例的目的。通过实际动手计算及证明,更好地帮助大部分研究生新生手到心到,建立起足够的学习和研究的信心,取得了很好的教学效果。
【Abstract】 On the basis of many year’s practical teaching, Methodology have been summarized to instruct postgraduates to overcome fear of difficulty, to rapidly understand information theory and information entropy, etc.The concept of information is conducted by introducing puzzle game of weighing scales, brain storming, and mathematical formula of entropy in instruction class of Applied Information Theory. The ability of students to resolve problem is greatly improved, and their confidence of studying and researching is set up in their following academic activity. And the best teaching results are got by their proving process in class.
【Key words】 information theory; course design; puzzle game; brain storming;
- 【文献出处】 教育教学论坛 ,Education Teaching Forum , 编辑部邮箱 ,2021年04期
- 【分类号】G643.2;TN911.2-4
- 【下载频次】88