节点文献
基于GPU的海量离散点高程并行插值算法
A GPU-based elevation parallel interpolation algorithm for massive discrete points
【摘要】 提出一种基于GPU的高程并行插值算法,实现了对三维地表上海量离散点的并行加速渲染。通过高程纹理组织三维地表网格高程数据作为离散点渲染的基础,并通过GLSL编写GPU着色器程序动态控制图形渲染管线,实现视点相关的高程并行插值算法。实验结果表明,提出的基于GPU的高程并行插值算法较传统的内存插值算法,将三维地表上海量离散点的渲染量级从百万级提高到了千万级。
【Abstract】 A GPU-based elevation parallel interpolation algorithm is proposed, which realizes the parallel accelerated rendering of discrete points on the three-dimensional surface. The algorithm orga-nizes the three-dimensional surface grid elevation data through the elevation texture as the basis of discrete point rendering, and uses GLSL to write GPU shader programs to dynamically control the graphics rendering pipeline, so as to realize the parallel elevation interpolation algorithm related to the viewpoints. The experimental results indicate that, compared with the traditional memory interpolation algorithm, the GPU-based elevation parallel interpolation algorithm improves the rendering magnitude of discrete points on the three-dimensional surface from one million to ten million.
【Key words】 massive discrete points; elevation texture; parallel interpolation; shader programming;
- 【文献出处】 计算机工程与科学 ,Computer Engineering & Science , 编辑部邮箱 ,2021年04期
- 【分类号】TP751
- 【下载频次】123