节点文献
基于交互式Flash技术的闯关游戏仿真实训设计
A design of game scenario-vased simulation training platform based on interactive flash technology
【摘要】 针对模拟实训教学软件存在的弊端,以电子商务专业核心课《网络营销》为例,设计了一种闯关游戏式仿真实训平台,利用交互式动画技术实现并应用于教学,实现了趣味学习和自主学习的统一,为商科类课程的实训教学提供了一种新的解决方案。
【Abstract】 In view of the defects in simulation training teaching software, this paper takes "network marketing" as an example, which is a core curriculum in E-commerce specialty, to build a game scenario-based simulation training platform. By using interactive animation technology, the platform has been realized and applied to teaching, and therefore the unity of interesting learning and autonomous learning has been achieved. The paper also provides a new solution for practical teaching in business courses.
【关键词】 闯关游戏;
交互式flash技术;
仿真实训;
【Key words】 game scenario; interactive flash technology; simulation practical training;
【Key words】 game scenario; interactive flash technology; simulation practical training;
【基金】 国家高等职业教育电子商务专业教学资源库建设项目(教职成函[2011]7号)
- 【文献出处】 安徽水利水电职业技术学院学报 ,Journal of Anhui Technical College of Water Resources and Hydroelectric Power , 编辑部邮箱 ,2019年01期
- 【分类号】F713.36-4;G434
- 【下载频次】101