节点文献
网络时代中学生的线上及线下休闲活动与学习的关系研究
Research on Online Leisure and Offline Leisure of Middle School Students and the Relationship between Students’ Leisure and Learning in the Internet Era
【摘要】 休闲活动一直是国内外的研究热点,也是非正式学习的重要载体。以探讨中学生休闲内容(学生从事的线上和线下的休闲活动)的因子结构、差异和对学习的影响为目的,从我国六个省市30所中学通过问卷调查获得有效数据4005份,针对开发的35项休闲活动进行了探索性因素分析抽取出四个因子,验证了其结构效度和信度良好,基于此进行了年级、性别的差异分析,以及与学习效能感的回归分析,结果表明学生从事户外活动和网络信息类活动可以正向预测其学习效能感;而从事网络社交及音视频活动会负向预测其学习效能感,且网络社交及音视频活动是学生从事频率最高的休闲活动;而游戏娱乐类活动与学习效能感无关。这意味着教育者对学生休闲不能一味放任,有必要进行针对性的管理和引导。
【Abstract】 Leisure activities have always been a hot research topic at home and abroad,which are also the most important carrier of informal learning.This paper aims to discuss the structure and the difference of leisure content of middle school students in mainland China and the impact of leisure content on students’ learning.Based on a survey,obtaining 4005 valid data,the paper extracts four factors through exploratory factor analysis of 35 kinds of leisure activities developed,and verify that the validity and reliability of its structure is good.Based on the variation analysis on grade and gender and regression analysis,the results show that the engagement in outdoor activities and Internet information activities can positively predict students’ learning self-efficacy,and the engagement in the activities of social networking and Internet audio and video can negatively predict students’ learning self-efficacy.
【Key words】 leisure activities; internet leisure activities; learning self-efficacy; social networking; online game;
- 【文献出处】 基础教育 ,Journal of Schooling Studies , 编辑部邮箱 ,2016年06期
- 【分类号】G635.5
- 【被引频次】5
- 【下载频次】463